Garry's Mod

Garry's Mod

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Stop Motion Helper
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Content Type: Addon
Addon Type: Tool
Addon Tags: Movie
File Size
Posted
Updated
217.899 KB
6 Dec, 2012 @ 9:01am
2 Feb, 2022 @ 10:11am
21 Change Notes ( view )

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Stop Motion Helper

In 1 collection by Winded
Server
24 items
Description
What is it?
Stop Motion Helper is a tool that is designed to help with making stop motion animations in Garry's Mod. It can save the state of ragdolls and props into frames and animate between them.

Why should I use it?
There are many reasons.
- You can make linear transitions between two positions, and also ease them in and out
- You can store ragdoll and prop positions into frames, so you don't have to make screenshots right away
- You can save all of your recorded frames, so you can come back to your project, change things, and render it again
- You can use it in any ragdoll posing situation to store different poses of your ragdolls

What's new in version 2?
- Frames are now stored seperately for each entity, so they are not locked to all entities
- Frames are positioned in a timeline, very similar to 3D animation programs, which makes frame manipulation much more easier and fluid
- There's a save/load system that works
- The tool is much more stable now

What's new in version 3?
- It is possible to separate modifiers that record properties of entities into separate timelines, like faceposing and posing
- Physics of props and ragdolls can be recorded in SMH with Physics Recorder
- Load menu now has a function to spawn and offset position of saved entities

How do I download it?
Just press that subscribe button up there and play gmod.

How do I use it?
Follow the tutorial[github.com].

FAQ
Q: I press record, but nothing happens!
A: Generally this happens because you didn't select an entity to record the poses of. To do that, bring up SMH menu, and right click on the entity you want to record, which would highlight it with a green halo (Although highlighting doesn't always work, but it still should select the entity)

Q: Why can't I select more than one entity?
A: In the new version, entities are selected for editing their frames. All entities that have any recorded frames are animated automatically, when the playhead is moved or when smh_playback command is used. So if you select one entity, record frames, select another, record frames, both of these entities will be animated.

Q: SMH isn't playing facial animations?
A: If you have the faceposer tool open, it will override any facial changes made when you move between frames with SMH, so you need to unequip the faceposer tool to see the changes.

Q: Command x doesn't work, and I'm getting x error
A: First, make sure the command you use is correct. Most often you may forget the + sign in front of some commands. Check the tutorial to make sure you are typing the commands correctly.
Also, SMH has only been tested on sandbox mode, and most likely doesn't work on other gamemodes. So if you are getting errors and you are not in sandbox mode, disable the addon. Otherwise, leave a comment below including the error you are getting.

Q: Ragdolls don't move when I playback my animation, but their shadows do?
A: This issue is generally caused by desync of the "Don't animate physbones" setting. You can fix that by going to the settings through SMH's menu, and checking and unchecking "Don't animate physbones".

Q: I can't understand the tutorial
A: I know my tutorial making skills are not that good, but if you have some patience to fiddle around with the tool, you get the hang of it and understand it better. There is also a video tutorial available, which can clear things up better.

More extensive FAQ and guidelines for reporting bugs can be found here.

Bug reporting and links
Report any issues in the comments. I may not be responding much, but I do read them frequently.

FP thread: http://facepunch.com/showthread.php?t=1444421
GitHub: https://github.com/Winded/StopMotionHelper
Popular Discussions View All (390)
5
18 Jul @ 11:33am
Audio/sounds
Efables (Real)
8
3 Jul @ 3:07pm
GMod Broke This Addon!
AgentKforKooky
12
17 May @ 1:48pm
Extreme lag on reproduction
Ryan Davanzo UwU
3,725 Comments
Guardsman Jerry 18 Jul @ 11:32am 
I had edited it so uhhh thank you dim sum un :)
dim sum un 17 Jul @ 6:27pm 
As in you cannot find the ~ key, or the ability to open the console with ~ hasn't been bound? It should be below your Esc key or next to the "1" key. Once you find it, you can just press it in the main menu or in any GMod game, and it should open up. If you do not have the ~ key, you can go to your Keyboard settings, scroll all the way down, and find the option that says "Toggle developer console": click that and click "Edit key" to set it to whatever key that you wish to open the developer console
Guardsman Jerry 17 Jul @ 6:18pm 
I don't have the ~ keybind (I typed it bc I copied it off the comment from dim sum un)
dim sum un 17 Jul @ 6:00pm 
See here . While the Advanced keyboard settings were removed from the game, the developer console keybind is always enabled by default: just need to press the `/~ button
Guardsman Jerry 17 Jul @ 5:02pm 
It doesn't say the 'advanced keyboard' when I have it, how do I get it?
darkskull 12 Jul @ 5:43pm 
bind b +smh_menu bind n +smh_playback
youtube.com 11 Jul @ 10:49pm 
yeah no this mod doesnt work as of march 2025, hasnt worked since. yes ive tried disabling/uninstalling all other addons but nope, this mod is completely broken now.

im waiting for a fixed version to be uploaded, or this one to be updated.
dim sum un 11 Jul @ 8:13am 
So far, there are a few Github forks of Stop Motion Helper (SMH) that have this implemented:

- This fork [github.com], made by smg4tech, implements an audio track feature into SMH. Many of the forks bulleted below use this fork.
- This one fork [github.com] simply merges the audio fork above with an 8-month-year-old version of SMH (on Github, not workshop)
- This fork [github.com] (made by me) has the same audio feature too, plus waveforms to allow one to see the peaks of an audio clip over time. While unofficial, I also keep this up-to-date when possible

There isn't a definite timeline as to when an audio track feature would be implemented into the workshop. If you're interested in the unofficial "bleeding edge" of SMH, I'd suggest trying one of these out
GasLeakGaming 10 Jul @ 1:42pm 
one feature that I think would be cool is adding an audio track feature so I can put custom audios when I animate to help lip sync
AgentKforKooky 26 Jun @ 8:09pm 
I can't even get to the advanced options to bind any of the functions that this requires me to. This really needs to be updated.