XCOM 2
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[WOTC] Not Enough Skirmishing
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294.770 KB
29.8.2017 klo 21.58
27.12.2017 klo 17.37
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[WOTC] Not Enough Skirmishing

1 kokoelmassa, tekijä NotSoLoneWolf
NotSoLoneWolf's XCOM 2: WOTC Mods
15 luomusta
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Changes Whiplash, Interrupt, and Battlelord from using charges to using cooldowns, revamps the Parkour perk, and allows Reflex to trigger multiple times per mission.

--- CHANGES ----

Whiplash has a four turn cooldown rather than a single charge.
Interrupt has a three turn cooldown rather than a single charge.
Battlelord has a five turn cooldown rather than a single charge.
Reflex can now trigger infinite times per mission, where previously it only worked once.

The Skirmisher's GTS perk, Parkour, has be overhauled. Instead of giving a 5% chance for an extra action each turn, now lowers the cooldown on the Grapple ability by one (from three turns to two turns).

All cooldowns and action point costs are adjustable in the included config files. I've also made the cost for Parkour in the GTS configurable, in case you feel that my changes to it warrant a cost adjustment.

This mod also fixes a bug that makes Battlelord only activate for a single enemy per turn. It can now activate for every enemy per turn. The cooldowns in this mod can work with the Skirmisher's other ultimate ability, Manual Override.

In addition to all that, the mod buffs the Plasma Bullpup by +1 damage. Why? Because the base-game damage progression looks like this:

Tier 1: 3-4
Tier 2: 5-6
Tier 3: 6-7

Which is stupid. Tier 3 (plasma) is now 7-8 damage.

--- WHY ---

Because I suffer from the "Don't use this now, it will be more valuable later" syndrome, which prevents me from using any powerful abilities that have only one charge per mission. Also because the Skirmisher is a little weak at the moment because of an overload of these types of abilities.

Reflex was utter crap for an ability. In XCOM, where keeping your infirmary empty is more important than civilians and the objective, a skill that wants you to put your soldiers at risk had better not have any stupid restrictions on it.

Parkour was similarly worthless. It's extremely lazy to assign random chance to something so important as an action point. Players can't plan around this, can't alter their strategies to incorporate it. With my change, Parkour is something that players can now reliably get a benefit from, and change their playstyle to incorporate.

--- THANKS ---

Huge thank you to Xylthixlm, Musashi, Robojumper, RealityMachina, and Aleosiss for all the help getting this mod working.

--- OBLIGATORY ---
NOT ENOUGH WHIPLASH.
WE REQUIRE MORE INTERRUPT.
YOU MUST PLACE THAT ON A BATTLELORD.

Check out my other WOTC mods!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127403242
Suositut keskustelut Näytä kaikki (1)
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23.8.2022 klo 5.32
Spanish Translation
Kanario97
165 kommenttia
Bawkdragon 27.1. klo 21.55 
How balanced are skirmisher skills with this mod and critical skirmisher.
T'erissk 24.12.2024 klo 23.34 
Has anyone made a Skirmisher mod, where they jump off a ledge, and land on their feet like Advent troops do?
We go together 11.12.2024 klo 10.31 
@NotSoLoneWolf: I had an idea.
"Not Enough Reaping"

Some concepts, different class.
PanMops 23.9.2024 klo 14.10 
does this mod work mid campaign? or will it break something
weiwentg 15.2.2024 klo 9.55 
I really like the concept behind this mod. This nicely buffs Skirmishers, but it doesn't leave them OP. I have one minor problem: at least on my setup with all the mods I have, Whiplash doesn't have the 4 turn cooldown. I like the concept of the 4-turn cooldown. Anyway, I have just tried using the honor system with Whiplash.
Bardagh 2.2.2024 klo 17.01 
I changed Whiplash to cost 1 AP in the config ini, but it still costs 0.
Daywalker 14.11.2023 klo 21.11 
Always when doing whiplash I have a game crash
Daywalker 14.11.2023 klo 21.10 
always causing this bug:: [12131.34] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_2492.SkeletalMeshComponent_45453 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
huntersorce20 14.6.2023 klo 6.04 
Is this mod compatible with whiplash aim fix?
kishkuma 16.5.2023 klo 21.15 
@philmakerguy Did you ever figure out what was causing that bug? I am having the same problem. I've never run this mod, but this is the ONLY google search result I've found with someone describing the same issue. I also turned off all my mods that changed the skirmisher abilities, so, I would love it if you had any insight into this.