XCOM 2
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A Better ADVENT: War of the Chosen
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File Size
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1.045 GB
2 Sep, 2017 @ 2:51pm
27 Dec, 2019 @ 8:17pm
21 Change Notes ( view )
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A Better ADVENT: War of the Chosen

In 2 collections by DerBK
A Better Everything
13 items
Remember the Ayylmao
81 items
Description
-- A Better ADVENT --
-- Enemy Overhaul for War of the Chosen --
-- by DerBK --
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Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none
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FAQ, General Info and Troubleshooting for my mods can be found here:

A Better FAQ

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More detailed info on the mod's content here:

https://derbk.com/abetteradvent/

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LANGUAGE FILES

(Note that i do not speak these languages myself, so i can't guarantee them being accurate. These are from other people who gave those files to me)

Traditional Chinese by seisyuku: Dropbox link[www.dropbox.com]

Korean by Brain_is_Back: Google Drive Link[drive.google.com]
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SUPERFAQ:

Since this is a question that is asked several times per week, i wil give this one a special spotlight right here:

Q: The mod laucher shows "Conflict found for 'X2Action_MoveClimbWall'", is this an issue?
A: It isn't. The ClimbWall override is a method that several mods (ABA, MOCX, WWL, ...) use to enable wall climbing animations for units that previously didn't have any. All those mods do exactly the same thing here, so it's not a conflict, it's just redundancy. Ignore it.
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A Better ADVENT is an ambitious enemy and AI overhaul for XCOM2: War of the Chosen, introducing new enemies with their own abilities, behavior and equipment.

The goal of the mod is making the tactical layer of the game more exciting. This is done through enemy variants and by completely overhauling the AI. This mod’s goal is not just to add more enemies to the game. It adds “better” enemies that open up new lines of gameplay with their impact on combat tactics. To that end, a high priority has been put on making AI changes and improvements, both global (Mimic beacon behaviour, engagement ranges, …) and local (Snipers stay back, Shotgunners flank, …).

With the combination of smarter AI, more resourceful enemies and new endgame challenges like the Prime Enemies, the game gains a lot of extra challenge that can’t just be neutered by one or two dominant strategies. All the things in A Better ADVENT are designed to work together. The mod doesn’t just add a bunch of unconnected random stuff, it directly improves the core gameplay of XCOM2.

Fair Warning: A Better ADVENT is considerably harder than the vanilla game.I suggest playing at least one difficulty setting lower than you are used to for the first ABA campaign, as there is a lot of new things to learn.


PERMISSIONS

Any modder is allowed to pilfer, re-use or re-upload any of ABAs assets, scripts, doodads and thingamajigs in any way or form that he wants to. This of course doesn't extend to the assets that i took myself from other people like Kobazco's Elite Viper or Long War Studio's Muton Centurion and Drones. When in doubt, just ask.
Popular Discussions View All (48)
26
17 Sep, 2023 @ 7:31am
PINNED: Using ABA with other AI mods
DerBK
26
12 Jul, 2021 @ 3:34am
Dealing With Primes
SilentVigil
17
15 Jan, 2020 @ 7:22am
PINNED: Legend + Beta Strike + ABA : What it's like
Dabor
2,955 Comments
DerBK  [author] 14 Jun @ 5:04pm 
I can't say for sure because i never looked into the specific fixes that Veehementia made, but loading my mod and his repeater fix after one another sounds like a reasonable thing to me.
PatientLandBeaver 14 Jun @ 2:41pm 
@DerBk Meant to say Covert Infiltration below.

Also, your [WOTC] Better Attachments includes your Better Repeater, but I think this is the outdated version. I assume I can still use [WOTC] Better Attachments but then ensure the newer version of the Better Repeaters is loaded after and everything will work properly?
PatientLandBeaver 14 Jun @ 2:22pm 
@DerBK Oh I didn't even notice that ABA was mentioned in the description whoops sorry about that.

Thanks so much for the reply and continued support of your great mods! I've used ABA in the past and it was a great experience. This will be the first time combining both ABA and LW
Alien pack so it should be a nice challenge on Commander difficulty along with Covert Operations.
DerBK  [author] 14 Jun @ 1:15pm 
Ah, i thought that the linked mod was meant to be used with LWOTC.

On closer look it turns out that ABA is even mentioned in the description of that mod as compatible.
Garr Incorporated 14 Jun @ 10:08am 
BK, that was not the question. They asked regarding a standalone Alien pack.

Considering what I know, the mods might be adding practically twice the specialist troopers (rocketeers and such), which would behave slightly differently. This is useable, but I can't call it "compatible".
DerBK  [author] 14 Jun @ 6:31am 
It's not compatible with LWOTC at all.
PatientLandBeaver 13 Jun @ 6:59pm 
I assume ABA isn't compatible with this mod?

[WOTC] Standalone LWOTC Alien Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005345170
DerBK  [author] 10 Jun @ 5:35am 
I can't give you exact percentages (they fluctuate with forcelevel and hp), but roughly one in thirty to fifty Lost is going to be a Boomer.
Zyxzy 9 Jun @ 8:24pm 
What are the odds supposed to be, because outside of Lost World I have never seen them spawn past the first VIP mission
DerBK  [author] 9 Jun @ 12:08am 
Boomers spawn wherever Lost spawn.