STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Republic at War
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File Size
Posted
Updated
15.174 GB
7 Sep, 2017 @ 4:55am
30 May @ 3:16pm
30 Change Notes ( view )
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Republic at War

Description
What is Republic at War?

Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

About Republic at War 1.5
Shadows of Deception

We have added the following content:
  • Republic now has the ability to negotiate with neutral factions to gain additional bonuses.
  • Added 13 totally new systems: Scarif, Rishi, Drukenwell, Serenno, Agamar, Klatoonie, Deltooine, Reltooine, Telos 4, Numidian Prime, Quell, Ylesia, Bandomeer.
  • Added land map to 1 system: Yag’dul
  • Replaced or updated 12 land maps: Rodia, Manaan, Rothana, Thyferra, Duro, Ithor, Bestine, Yavin, Umbara, Hypori, Nar Shaddaa
  • Added 2 new CIS Heros: Wat Tambor, San Hill.
  • Added new Republic Hero: Bail Organa
  • 1 New Galactic Conquest: Rush.
  • Added New Planet Admin Structure
  • Added the Arms Dealer Structure: Allows both factions to build: Siege Tank, Manka Walker, SD6 Hulk Droid, GRZ Droid, Avalanche Tank, A-3 Guntruck.
  • Added new CIS units: CIS Orbital Population Center, Atlas-Class Defense Station, Pelest-Class Cruiser, Scorpanek Annihilator droid, Octuparra Combat Tri-Droid, Probe Droid, Seismic Tank.
  • Added new Republic units: Republic Orbital Population Center, Golan 1, Golan 2, 104th Wolfpack Battalion, plus numerous units that can be acquired by diplomacy
  • New Corporate Sector Authority Units: MLC-3 Light Tank, Heavy CSA Infantry, CSA Flame Infantry, Updated Espo Squads with Shield Troopers, Strikebreaker, T-62 Convor, Dimel Assault Ship, CSA Modular Taskforce Cruiser.
  • Brand new models for the following units: phase 1 and 2 clones, Arc Troopers, B1 Battledroids, Republic Barracks, Republic Light and Factory, plus many more visual updates.
  • Other changes like new audio for certain units, as well as many many quality of life fixes.

You can view the full changelog on our discord.

Where to get more information?

Our Community place is at Discord[discord.gg]

For detailed information about the mod and new updates please visit our discprd or Moddb page.

Running Republic at War

After subscribing to this mod, please wait until the download is finished!

The recommended way of launching Republic at War is by using the FoC Launcher. The launcher can be downloaded here. You might want to suppress your Anti-Virus for this file. For more information how to download the mod please get the latest install guides from here.

Alternatively you can use the built-in steam method to launch a Forces of Corruption Mod.
If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including steammod):
STEAMMOD=1129810972


Current Version: 1.5.1
Popular Discussions View All (304)
492
16 Jul @ 11:41am
PINNED: Feedback and suggestions
NoSkill
186
29 Jun @ 12:48pm
PINNED: Bug reports
Umbrella
12
29 Jun @ 11:42am
Unable to launch the RaW mod anymore
hoodabuddha
5,503 Comments
Sambonie 14 Jul @ 5:42pm 
the range of detection seems way to close for ground units
-=[ChocoLover]=- 14 Jul @ 1:06pm 
also, neat abbilities Yularen has
one is a really strong laser
and the other is game crasher!
-=[ChocoLover]=- 14 Jul @ 12:51pm 
also
rest in peace Malevolence bug at the start of a GC
you will be missed by the CIS Players
you will sure as hell NOT be missed by the GAR Players
-=[ChocoLover]=- 14 Jul @ 12:49pm 
well, now we need Ahsoka, Raxus Secundus and a fully made diplomacy system (maybe also neutral planets that could join the Republic with diplomacy tasks) as well as actual diplomacy missions (like ground "battles" for certain tasks or something like that) and then the mod is perfect!
also still waiting for a playable Hutt faction. I just like being like a pirate in games like these
Stahlmantel 1 14 Jul @ 10:56am 
Beste Deutsche mod
migoogooloo 14 Jul @ 6:18am 
this is my first time playing this mod in a while. the graphical upgrade is amazing.
Overmind25 12 Jul @ 7:49pm 
Great updates. Ofc everyone has to give their two cents. My two cents, why is the capital of the Confederacy not in the Galactic Map?
Nyxlt 9 Jul @ 12:58pm 
Game crashes in battle
Fabius VII 8 Jul @ 6:18pm 
Great mod.But need Ahsoka tano.
Mr. Iron 7 Jul @ 10:24am 
@Stewie you have a high enough tech level and previous buildings built? (barracks, light factory)