Total War: WARHAMMER II

Total War: WARHAMMER II

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Roads of the New World
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Tags: mod, Overhaul
File Size
Posted
Updated
203.656 KB
4 Oct, 2017 @ 11:09am
14 Jul, 2021 @ 1:07pm
37 Change Notes ( view )

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Roads of the New World

In 1 collection by Slavyk
Slavyk's mods
23 items
Description
~ CAMPAIGN ONLY ~

Roads of the New World
(Radious and Steel Faith Overhaul compatible)

Please show your support if you like it :)


Added new flavours for factions:
- Roads for civilized factions
- Dirty tunnels for Skaven factions
- Tunnels for Dwarves
- Scout teams for Norsca, Orks & Goblins

Hi everyone,

Are you tired about the slow travels in your own pretty country?
Are you bored to move like an asthmatic snail?
Don't worry because I have THE solution for you!


This mod adds to the game three new road buildings to enhance your speed in your dear homeland :

LvL 1 Roads/Galleries, need T1 city and will allow :

+10% movement range for owned armies & agents (province wide)
+5% troop replenishement (region wide)
+2% from trade tariff (faction wide)
+10 points for regional growth (province wide)

Roads of the New World

LvL 2 Roads/Galleries, need T2 city and will allow :

+15% movement range for owned armies & agents (province wide)
+8% troop replenishement (region wide)
+3% from trade tariff (faction wide)
+15 points for regional growth (province wide)

LvL 3 Roads/Galleries, need T3 city and will allow :

+20% movement range for owned armies & agents (province wide)
+12% troop replenishement (region wide)
+4% from trade tariff (faction wide)
+20 points for regional growth (province wide)

(Those bonus will add up if you build Dark Elves' black roads)

La version française se trouve ici : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158196758

Slavyk

PS: A big thanks to Sacralige who helped me with the descriptions! :-)
Popular Discussions View All (1)
0
28 May, 2018 @ 12:06pm
For some reason the mod is no longer working for me
Schrödinger's Core
110 Comments
رضا شاه روحت شاد 30 Jun, 2023 @ 11:32pm 
hi, any plans for warhammer 3 port?
Winter 3 Oct, 2022 @ 11:54pm 
This looks great! Was looking for a trade mod, this is even better! Hopefully all still works as intended.
Leaf 28 Oct, 2021 @ 5:34am 
yeah same issue as below the upgrade icon shows ahead of time/tier
TémpuS)(FátumA 27 Aug, 2021 @ 11:29pm 
Hello, sir.

There is an issue with lvl 2 roads for Empire in Altdorf (not sure about others). I've got lvl 2 minor city and lvl 2 road. UI shows "upgrade available" (little hammer) on the building icon, but there is no "building upgrade available" notification.

Tested for vanilla.
Looked through the tables, but got no real idea where is it coming from, the building_levels table seems right. May be some set table or something. Tell me where the issue was, pls, if you fix it.
Slavyk  [author] 14 Jul, 2021 @ 1:26pm 
Updated for "The Silence & The Fury"!
Slavyk  [author] 22 Mar, 2021 @ 10:39am 
Mod updated!

Sorry for the delay guys but I'm currently hard working on another project and I had to find the time to update all my mods.
For the curious, I'm working on a rally game (PC on Steam first then PS5 port will follow if it meets some success):

https://www.youtube.com/watch?v=LoHGZSpIKII
Slavyk  [author] 5 Dec, 2020 @ 2:01pm 
UPDATED
glythe 24 Jul, 2020 @ 11:55am 
@henry ford : cant be sure but 99% sure if you modify the same file with more than one mod it makes an error which usually makes a problem or a crash.

You can't for example use a mod that gives you 150% home base movement and provincal roads mod.
Meuhoua 30 May, 2020 @ 5:23pm 
The road duplication for Dark Elves and Huntsmarshall is a btt inelegant, may be you should 'merge" them for something more clean.
ivnn11 22 May, 2020 @ 4:59pm 
Thanksssss!!