XCOM 2
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ADVENT Gets Suppression
   
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11 Oct, 2017 @ 9:38am
16 Sep, 2019 @ 6:42pm
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ADVENT Gets Suppression

Description
Companion mod to the ADVENT Future AI Pack, this mod provides the ability to all ADVENT foot soldiers the ability to Suppress.

If you don't have the ADVENT Future AI Pack or another AI pack which allows Suppression checks, the units are not able to use the ability but will have it if you mindcontrol them.

-= REQUIRED MOD =-
I listed the ADVENT Future Pack AI for reference, but it is not obligatory. You can use it with other AI mods.

If you use the ADVENT Future AI Pack, you will notice units will use suppression in their rotation. It is dependent on specific factors, but i wont list the conditions they do so (spoilers).

-= BONUS =-
XCOM Militia also gets Suppression.

There is a INI file in this mod that also allows you to enable Suppression for aliens with compatible rifles. You will need the XCOM 2 Community Highlander WOTC mod for it to work properly. This is optional and off by default.
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1165600773\Config\XComSuppressionConfig.INI
Blessings of the Elders supports AI usage of Alien Suppression if you are using it. If you arent, aliens will probably never use suppression. My pack allows The Andromedon, Codex and Viper to suppress, but not the Spectre or Sectoid.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1159980141

-= COMPATIBILITY =-
This pack just gives abilities to the ADVENT/Alien weapons, it's compatible with everything.

-= COMPLETE UNIT LIST =-
Shieldbearers, Captains, Stunlancers, Troopers, Priests, Bradford (DLC2), Militias.

Optional Aliens: Sectoid, Viper, Codex, Andromedon, Spectre.
Popular Discussions View All (1)
1
11 Oct, 2017 @ 10:37am
Better Advent version?
brolegion
25 Comments
Juravis  [author] 10 Feb, 2021 @ 8:32pm 
It doesn't but it wont be used by the AI unless you have either my AI or ABA
lolcatjunior 10 Feb, 2021 @ 7:33pm 
Wait, so this mod has no hard requirements?
Juravis  [author] 8 Feb, 2020 @ 7:03pm 
This is a xcom bug that was never fixed and i cant fix it cleanly
Simmin 8 Feb, 2020 @ 2:45pm 
im having a strange interaction, an advent suppresses my unit, my other unit suppresses the advent, a flyover says their suppression is ended, but my unit is still suppressed, they can move without being shot, but still have the aim penalty
p6kocka 5 May, 2019 @ 3:44am 
Problem fixed:
I have mistakenly used also A better AI mod together with your mod. How?
I really don´t know. hm.. Anyway. thank you for your help..
Juravis  [author] 5 May, 2019 @ 12:34am 
[WOTC] Suppressable Targeting Abilities should work.
[WOTC] Suppression Plus will work, Suppression plus will not.
Disable more VO doesnt look WOTC compatible.
Reaction Fire Suppression [WotC & Vanilla] should work.
p6kocka 5 May, 2019 @ 12:28am 
Before it was working like intended. I have decided to play xcom 2 once more (after couple of months) and unfortunately it seems it isn' working
p6kocka 5 May, 2019 @ 12:26am 
Just for record. I have subbed also to these suppression mods:
Reaction Fire Suppression [WotC & Vanilla]
Suppression plus
[WOTC] Suppressable Targeting Abilities
Disable more VO - ambient narrative hooks?
Juravis  [author] 5 May, 2019 @ 12:12am 
To test if the units have Suppression correctly, open your game with Dev Console enabled and drop an ADVENT soldier on your side. Check if it has Suppression in its bar, and check if it can use it. If it can, you have an AI issue. If you dont see Suppression at all, this mod here is not working correctly or both are not.
Juravis  [author] 5 May, 2019 @ 12:10am 
I advise flushing your mod configs and allowing the game to recreate them in your documents folder, it resolves a lot of issues with mods not kicking in or mods working partially.

Also ensure you do not have any mods using AmbientNarrative hooks (do a search for that in your mod folder). If one or more mods use it, they will prevent mods from working properly without giving errors.