XCOM 2
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Configure Upgrade Slots
   
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262.756 KB
17.10.2017 klo 2.12
30.10.2018 klo 16.48
3 muutosilmoitusta ( näytä )
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Configure Upgrade Slots

1 kokoelmassa, tekijä Musashi
Musashis WotC Mods
29 luomusta
Kuvaus
Moddable DLC/XPACK Weapons

Its save to add/remove this mod to a ongoing campaign at any time.

The mod features a default config for the the DLC's and WotC weapons.
This allows you to add/replace weapon attachements to weapons like the Autopistol, Arashi, Darkclaw or Shadowkeeper.
To mod secondary weapons you need Mod Everything Reloaded

Configure Upgrade Slots for everything

This mod allows you to configure the upgrade slots for every weapon.

You can also use it to override the number slots for any other weapon.
E.g if you want every conventional assault rifle to have 4 upgrade slots just add
+SlotConfig = (TemplateName=AssaultRifle_CV, NumUpgradeSlots=4)
to the ini.

To edit the config values or add new ones go to XComUpgradeSlots.ini
in this mods config directory and open it with a text editor.

Default config:

[ConfigureUpgradeSlots.X2DownloadableContentInfo_ConfigureUpgradeSlots] +SlotConfig = (TemplateName=AlienHunterRifle_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=AlienHunterRifle_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=AlienHunterRifle_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=AlienHunterPistol_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=AlienHunterPistol_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=AlienHunterPistol_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=Sidearm_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=Sidearm_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=Sidearm_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=ShardGauntlet_CV, NumUpgradeSlots=1) +SlotConfig = (TemplateName=ShardGauntlet_MG, NumUpgradeSlots=2) +SlotConfig = (TemplateName=ShardGauntlet_BM, NumUpgradeSlots=2) +SlotConfig = (TemplateName=ChosenRifle_XCOM, NumUpgradeSlots=4) +SlotConfig = (TemplateName=ChosenShotgun_XCOM, NumUpgradeSlots=4) +SlotConfig = (TemplateName=ChosenSniperRifle_XCOM, NumUpgradeSlots=4) +SlotConfig = (TemplateName=ChosenSniperPistol_XCOM, NumUpgradeSlots=4)

Additionally it prevents the default attachments to apply to weapons other than ranged weapons.
(It makes no sense to me to add a scope to sword)

Suositut keskustelut Näytä kaikki (3)
67
22.1. klo 22.31
TÄRKEÄ: Weapon Template Names
Musashi
7
18.10.2024 klo 7.37
Complete list with WOTC and Vanilla weapons
Mighty442
0
16.3.2018 klo 9.36
Minor issue: Claymore allowed to equip default attachments
Painlass
283 kommenttia
BLUEKNIGHT 18 tuntia sitten 
I have no idea of how to use this mod, help
Qurila 27.2. klo 15.58 
With the mod it is no longer possible to place upgrades in the Spark Incinerators from Iridar's

SPARK Arsenal 3.2 (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2127166233&searchtext=iridar+spark)

This is probably due to the adjustments that the vanilla upgrades should only be possible for ranged weapons.

I have tried to remove parts of the mod that I think are responsible for the change to the upgrades, but without success.
Ajoule 23.12.2024 klo 20.34 
it seems this mod no longer working or at least i couldnt get to work. it used to work before the update tho
lichen93 21.10.2024 klo 6.58 
is this compatible with loot mod?
MadMonkee10 4.9.2024 klo 20.26 
can you add compatibility for MCM?
Dood! 17.4.2024 klo 0.08 
@Gibbler Thank you for your post. That bit of black magic finally got this to work for me and I can give melee weapons and shields 3 upgrade slots to match the LWOTC firearms.
Dogforeyals 27.9.2023 klo 6.04 
Hi guys, I may sound ignorant here (not really a tech savvy guy) I went to the config folder and I don't see the XComUpgradeSlots.ini file, maybe I'm in the wrong folder... I hope you guys can guide me. TIA
Svarty 28.8.2023 klo 18.39 
Thanks @RustyDios :D
RustyDios 28.8.2023 klo 18.28 
This mod will never be able to give Armour upgrade slots. It just isn't set up for it.

For that you want, maybe, Tesla's Armour Modules mod .. and a cursory glance says those name look okay
Svarty 28.8.2023 klo 17.21 
Are these armour names correct? It doesn't seem to be working. Do I need to restart my Campaign?

GrenadierKevlarArmor
KevlarArmor
PsiOperativeKevlarArmor
RangerKevlarArmor
ReaperArmor
SharpshooterKevlarArmor
SkirmisherArmor
SparkArmor
SpecialistKevlarArmor
TemplarArmor

GrenadierPlatedArmor
HeavyPlatedArmor
LightPlatedArmor
MediumPlatedArmor
PlatedReaperArmor
PlatedSkirmisherArmor
PlatedSparkArmor
PlatedTemplarArmor
PsiOperativePlatedArmor
RangerPlatedArmor
SharpshooterPlatedArmor
SpecialistPlatedArmor

GrenadierPoweredArmor
HeavyPoweredArmor
LightPoweredArmor
MediumPoweredArmor
PoweredReaperArmor
PoweredSkirmisherArmor
PoweredSparkArmor
PoweredTemplarArmor
PsiOperativePoweredArmor
RangerPoweredArmor
SharpshooterPoweredArmor
SpecialistPoweredArmor

HeavyAlienArmor
HeavyAlienArmorMk2
LightAlienArmor
LightAlienArmorMk2
MediumAlienArmor
MediumAlienArmorMk2