Kenshi
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Expanded Cities AI
   
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923.500 KB
29 Oct, 2017 @ 10:13pm
18 Dec, 2018 @ 12:26pm
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Expanded Cities AI

In 1 collection by ZarkXav
Expanded Cities
7 items
Description
Expanded Cities AI is a core requirement for my expanded cities mods. Using this mod alone will do nothing. Only the Expanded Cities you choose will use the AI, and it will not affect any other parts of the world.

For those interested in using it for the Forgotten Construction Set - everyone is welcome to use the AI how you please as long as you credit the source. You'll need to copy the mod from the steamapps/workshop/content/233860 folder into your main Kenshi mods location.

For Modders: Changing any data might affect the core AI mod. I recommend duplicating and renaming the entry if you plan to make adjustments to anything.

Current AI Progress
°°°°°°°°°°°°°°°°°°°°°°°°
Goals: Citizens live from day to day with different schedules. They work, shop, take breaks, drink, and sleep.
Citizen Variety: Citizens living in shacks are noticeably poorer with less clothing and wages, and they're more likely to buy hashish.
Trade Dialogue: Many shack citizens have a dialogue that allows you to sell illegal or stolen items (as long as you have alcohol or an illegal item in your inventory).
Other NPCs: Wandering recruits and rough travelers that go from town to town bars (should also go shopping).
Crime: Some NPCs might engage in crime or mug people.

To Do List for AI
°°°°°°°°°°°°°°°°°°°°
Fix EC-AI Master Mod Dialogue: Everything should still work fine, but the AI mod currently uses the same tag for dialogue as my Expanded Cities - The Hook mod.
Citizen Improvement: Small additions, improvements, and fixes.
Crime Improvement: Fix any bugs and other small additions.
Police AI: They need to relax and go shopping too! (had a few issues)
Dialogue Improvement: Add more dialogue for citizens or gangs.

Towns may contain bugs. I have stepped away from Kenshi modding, and I will not be updating or replying to comments. I may come back to modding later on, but I'm focusing on other things at the moment, and I can't promise when and if I'll be back. Thank you for playing the mods, and I hope you all have an enjoyable experience!
Popular Discussions View All (1)
2
20 Oct, 2019 @ 2:14pm
PINNED: Bugs
ZarkXav
44 Comments
EMPERADOR DILLI 19 Jun @ 2:08pm 
bip no me aparece alguien sabe por que
MGJ Sakazaki 24 Sep, 2024 @ 1:47pm 
Use the Ultimate Town Merge for an updated version.
Towelie 27 Oct, 2023 @ 8:20pm 
Does this mod conflict with the Populated Cities mod?
Kirathel 17 Aug, 2023 @ 6:23pm 
Are these compatible with UWE?
neidzwiedz 20 May, 2023 @ 5:48am 
at least the Hub still works i haven't gotten around to looking at others.
Baron-of-MaidenMen 10 Feb, 2023 @ 8:57pm 
wonder if this still works..
Butter4all 18 Jan, 2023 @ 1:07am 
This still work?
pyatr 2 Apr, 2020 @ 10:42pm 
I think ALL cities are missing Thieves Guild. Started a new game with this mod and all expanded cities, no UC cities in Great Desert have Thieves Guild any more.
Carpal Tunnel Warrior 20 Oct, 2019 @ 2:16pm 
Just so everyone is aware, I'm posting this in the bug reports and here.

Expanded Cities - The Hook (v. 10) changes all of the Shinobi Thieves tower's in the UC's to Tech Hunters traveling stores. I don't know which mod has the file, but make sure it's disabled in your mod list if you plan on joining the Shinobi Thieves.
WhiskeyBlack 8 Aug, 2019 @ 7:56am 
This mod or one of its subs turned the Shinobi Thieves tower in Heng into a general trading shop. I removed them all and reimported to get it back. Just a warning to anyone interested in using this mod.