Space Engineers

Space Engineers

70 ratings
High Torque Rotors
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
14.275 MB
18 Nov, 2017 @ 4:12pm
21 Dec, 2019 @ 9:22pm
4 Change Notes ( view )

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High Torque Rotors

Description
Increases vanilla rotors max force to 1,000,000,000,000,000,000MNm
Safety Detach max increased to 50m
As well as increases the displacement slightly

Now includes the 1x1x1 Advanced rotor from Small Ship Mega Mod Pack [100% DX-11 Ready] https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=305329302 (Not Required)
Make sure this mod is above it, so it overwrites the original rotor
45 Comments
VoldTitan 8 Jun @ 5:32pm 
Idk if this is a me issue but I recently got back on space engineers and loaded up my world where I had a ship built using this mod. I tried using the same ship again but now I can't change the torque values and when I try to set it, it says that the value has to be between 0 and 0. I right click to set the default value but when I do it sets it to the what appears to be the max and it causes the subgrids to slowly drift down and then detach from the rotor. I thought at first is was the vector thrust script causing it to happen but it still occurs even with the script removed.

Like I said, I'm not sure if this is just a me issue but if it is then I can't find a way to fix it.
Shorwur 3 Nov, 2024 @ 4:56pm 
I was also having a problem with 3x3 rotors only spawning with 1x1 heads. I troubleshooted all of the other mods I have and still encountered the problem. I then decided to just start a brand new creative world with ONLY this mod loaded to test and I encountered the same problem. It seems this problem is the source of the issue, at least from my limited testing.
ALEGATOR2222 23 Oct, 2024 @ 7:13am 
Are there any recent analogues?
zxq5_ 22 Jan, 2024 @ 9:15am 
running this mod with the rotors on max force causes my game to crash constantly, I'm talking less than a minute after loading in. I'm using it to fix the bug in the vector thrust OS script related to phantom torque, which it does seem to fix however the crashing seems to be random and constant
Gamerforlife 4 Aug, 2023 @ 11:27pm 
Hello. My rotors are still saying that the safety detach max is 5.00m. Am I doing something wrong? Please help and thanks in advance. :steamhappy:
Folklore "Jones" 3 May, 2023 @ 7:02pm 
More then I want to paste into this chat. A couple that I think may effect it would be the Large hinge with 1x1 head, (AQD) QOL pack. I just tested it on a creative shipyard and could not get it to spawn the 1x1 head. I should be notied i was having this issue on a survival server. I do have plugins now and the multigrid projector would work around the error anyway. Be nice if Keen would figure out multigrid projection already. So yeah, if you haven't changed anything then its obviously another mod conflicting. @DartTimeTime I would suggest removing one mod at a time until the error is gone. Then contact that mod author about the problem.
Taelon Zero  [author] 2 May, 2023 @ 10:28pm 
I'm not getting that issue. Are you using other mods?
DartTimeTime 2 May, 2023 @ 5:34pm 
@Folklore Jones. I get that issue as well.
Folklore "Jones" 28 Mar, 2023 @ 7:09am 
I think this mod is causing sm grid 3x3 rotors to spawn with small 1x1 rotor heads. anyone else have this issue?
Пиро 30 Oct, 2022 @ 8:02am 
This removes the Phantom Torque bug of my script https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2831096030 , really useful, you can place thrusters of any power anywhere and vanilla rotors don't have that much torque to handle more thrust power than the max torque available.