Space Engineers

Space Engineers

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[Star Wars] Modular Repulsor Lifts
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
16.402 MB
15 Dec, 2017 @ 2:25pm
12 Oct, 2018 @ 7:05am
12 Change Notes ( view )

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[Star Wars] Modular Repulsor Lifts

Description
This mod is for all those people who want to have big capital ships but don't want those ugly braking/side engines
(Also for those who want small ship Repulsor Lifts from Star Wars). Repulsor Lifts defy gravity and produce thrust without any real thrust output( in Star Wars there are mostly hidden behind the armor).

OP-Version
If you want to have even more thrust capabilities, but don't care for realism, then the OP-Version should be the right thing for you: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1536852150

Big Animation Update released!
Front Repulsor Lifts will now have animations.


Content:

- 2 blocks for modular Capital Ship Repulsor Lifts 1x1
(in the moment only for the front and same model as 3x3)
  • ForceMagnitude: 10 000 000(space) - 100 000 000(atmosphere)
  • InertiaDampening: x10
In atmosphere: 1 thruster downwards for each 9 500 000kg mass of the ship
(if you still want to go up)
Pipes are colorable

- 2 blocks for modular Capital Ship Repulsor Lifts 3x3
(for each direction except the back, because of the Capital Ship Main Ion Engines)
  • ForceMagnitude: 100 000 000(space) - 1 000 000 000(atmosphere)
  • InertiaDampening: x10
In atmosphere: 1 thruster downwards for each 95 000 000kg mass of the ship
(if you still want to go up)
Pipes are colorable

- 2 old blocks for modular Capital Ship Repulsor Lifts 4x4
  • the same as the 3x3
  • placeable till the update with the 1x1 Repulsor Lifts
  • in the mod so old designs won't break


- 2 small Repulsor Lifts (one facing down, the other facing sideways/front)
  • ForceMagnitude: 250 000(space) - 2 500 000(atmosphere)
  • InertiaDampening: x10
In atmosphere: 1 thruster downwards for each 240 000kg mass of the ship
(if you still want to go up)


Please rate the mod



Notes:
There are no flames and no flame damage.
They are NOT good at accelerating (for there size), but have a 10 times bigger braking force
to defy inertia and gravity.
The model is kept basic so it won't add too much lagg to your already laggy capital ships (and it's hidden deep inside the ship anyways).
Note that at 1 thruster and a mass of 100 000 000(large)/250 000(small) kg, the upwards acceleration will be near 0 because upwards thrust and gravitational pull are equal. So add a another thruster at around 95 000 000(large)/
240 000(small) kg.
Otherwise you must have a good forward thrust, to angle yourself up slightly and escape atmosphere this way. This is also the way you should do it even if you could go directly up (it looks cooler).

Symmetry isn't working well with the 4x4, because of the even sizes of the large blocks.
!Warning! The 4x4 will still be supported in future updates, but not avaible in the G-Menu.



Inspired by this Star Wars stuff:
- Venator Class SD Repulsor Lift:

- X-Wing Repulsor Lift:

- First Order Snow Speeder Repulsor Lift / Rey's Speeder Repulsor Lift
98 Comments
wotkocze 31 Dec, 2024 @ 2:39pm 
Hello my friend, i really love your work and wish to see this job in Space Engineers 2, good luck and happy new year my friend
VONMON 20 Jun, 2023 @ 7:33pm 
@Torkkar

I'm getting the same errors now.
Torkkar 13 Dec, 2022 @ 5:53pm 
so this mod is refusing to load for me tossing red error messages this is a link to the following thread with the issue the dev here told me to contact the modders so here we are. https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/3710434052108562883/?appid=244850

please help.

Additional info so I can join MP sessions useing these mods I'm unable to build or repair or use BP's that have these modded parts because the mods fails to load. they also fail to load in single player.
dRuPpI 15 Jul, 2022 @ 6:48pm 
can u add armor skin support?
weberspy 10 May, 2022 @ 6:23pm 
Can you make a normal ship large grid version?
Typhon Plume 16 Jun, 2021 @ 3:36pm 
I noted that there is no note of the power usage in the mod.. Makes me wonder.
J_1111 13 Jul, 2020 @ 12:08am 
I'm struggling to understand the placement of this mod in capital ships. I want the ship to naturally defy the gravity when taking off without too much atmospheric engines on ship. Just some more diagrams please if possible.
ARK7 10 Jun, 2020 @ 12:35pm 
can you add something that lets you change max thrust output in the control panel. meaning you could (in-game) make it go slower or original speed.
Pitti  [author] 3 May, 2020 @ 2:58pm 
@Ken Stormwolf, well there is the op version linkend at the top of the page, or what do you mean?
Ken Stormwolf 20 Apr, 2020 @ 12:57pm 
I'm going to assume you know about weaponcore? Well it increases the speed a bit i'd like to know if you could make a set to compensate for that or may i have your permission to make a stab at that?