Stellaris

Stellaris

790 ratings
Distant Origin
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764.767 KB
29 Dec, 2017 @ 9:39am
29 Jun @ 6:01pm
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Distant Origin

Description
“Life out here began out there.”
-- Commander Adama, Battlestar Galactica

Distant Origin is a mod that expands on the Lost Colony and Remnants origins added in Federations, and adds a few of its own. Players can choose to start as such a lost colony: cut off from the homeworld, isolated for centuries, and looking to explore the universe in search of their ancestral planet. Or you can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or you can play as the homeworld itself, searching the universe for your own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

For more information, see the wiki page here[stellaris.paradoxwikis.com].
Popular Discussions View All (5)
8
18 Jan, 2023 @ 9:34pm
Occupied Homeworld Species
Manco
1
13 Jul, 2024 @ 3:41pm
Occupied Homeworld Species (again)
Velocita84
3
27 Oct, 2022 @ 2:38pm
Ensure a Spawn of Primative Humans (Lost Colony)
Akula
813 Comments
VA1t3N 20 Jul @ 2:36am 
@BroncoXeno2035 wow thank you dude!
BroncoXeno2035 19 Jul @ 10:40pm 
@VA1t3N. Treat the Distant Origin/Homeworld more like a civic. Since I assume you've occupied Earth, Distant Origin a race on their homeworld most likely caused it to break, or it could be you're it's trying to spawn multiple races on it.

There is another mod called Abspecies you can try to help with your conundrum.
VA1t3N 19 Jul @ 9:51pm 
What am I doing wrong?
I create 3 Empires.
Homeworld 1 - Remnants (AI)

My Empire - Occupied Homeworld - Sol
Distant Origin 1 (for my Species)
Distant Origin - Sol (for coquered species (humans))

Interstellar Exiles (Humans)
Distant Origin - Sol

Instead my species gets Sol as homeworld and conquered humans spawn with 0 pops and then disappear the next day
hydra 8 Jul @ 5:12am 
yep, doesnt work with gpm and planet diversity and also Sol System 1000 is overwritten
hydra 7 Jul @ 10:12am 
definetly overwitten by other mods, such a shame the concept is super interesting
saqib126 29 Jun @ 3:47pm 
Not sure why, might be a incompatibility with the other 50 mods I'm running, but having this mod installed along with them breaks the Biogensis Evolutionary Predators origin, meaning you don't get the homeworld modifier adding situation progress nor do you get the situation at all. The game still functions but the origin does not.
Snow27 22 Jun @ 7:42pm 
Does the distant origin sol trait recognize alternative versions of sol like the toxic god version?
mzilli  [author] 12 Jun @ 5:34pm 
@mhariz1993 It works on my end, try unsubscribing and resubscribing?
mhariz1993 12 Jun @ 3:54am 
This mod makes the Starlit Citadel origin unplayable as it makes the portal & the megastruc not spawned in the home system.

I tried having only this mod activated and i am correct, this mod is the culprit.
hydra 31 May @ 12:42pm 
I suspect this mod clashes with guilles planet modifiers, the relic world start doesnt seem to function correctly