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it is happening with all the pollys, and when rotating the bomb it changes the position of the shape, it doesn't just stay in an incorrect position on the bomb. moving the headset also has the same effect. so it's probably something linked to the headset position.
just one thing. in vr mode the polygons (at least one of them, it was a green one if that helps at all) was doing something weird. in the right screen/eye perspective the poly was about 10cm to the right from where it should be. the wireframe of the shape was in the right place, just the green surface. i can test it some more to see if it is all the poly models and not just the one if you need me to.