Stellaris

Stellaris

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More Realistic Star Systems (Stellaris 1.9)
   
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61.386 MB
5 Feb, 2018 @ 12:42pm
8 Mar, 2018 @ 1:05pm
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More Realistic Star Systems (Stellaris 1.9)

Description
This mod is for version 1.9 of stellaris. It will not be updated henceforth!
(MRSS 2.0)
If you notice any problems, please let me know.
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In this mod, I have attempted to make the star systems created in a game more realistic. Meaning that the size difference between stars and planets has been increased, and habitable planets will only spawn in or around the habitable zone of a star.

See below for a more detailed list of what has been changed.

The data I used to create this mod is based off of real data about solar systems we have discovered in the Milky Way. See this video for how black holes compare to other stellar objects. Also, see this page[en.wikipedia.org] for how different classifications of stars compare to each other. This video shows the relative distances between planets in our solar system on a scale model in a Nevada desert.

***I cannot garuntee that these patches will work correctly once Stellaris 2.0 is released.***

- AlphaMod 1.7 Patch
- Planetary Diversity Patch 1.9
- Utopia Expanded Patch 1.9


Red Stars
- Smallest of all stars
- Spawns planets rather close to the star that are hot
- Has few gas giants, if any
- Has a lower chance of spawning really hot (molten) planets
- Will normally have 0 to 1, maybe 2 habitable planets of any kind

Orange and Yellow Stars
- Mid Range stars
- Spawns really hot planets closer to the star (Think Mercury)
- Has some gas giants, more than red stars
- Habitable planets are farther away from the star, with cold planets being the farthest usually
- These systems will be more similar to our own solar system

White Stars
- Large stars
- Spawns a lot of gas giants, more than the previous kinds of stars
- Habitable planets will usually be moons around gas giants

Blue Stars
- Very large stars.
- Spawns few planets, usually gas giants

Selectable Starting Systems
- Cygnus X-1: A binary system containing a black hole and a blue giant. To compensate for the reduced number of planets in the system, the first plant has a mineral deposit, and the blue star has an energy deposit.
- Lich: A pulsar system. To compensate for a smaller number of planets, one of the planets has a mineral deposit.
- Wolf 489: A white dwarf system that has cooled significantly. The star is now more orange in appearance than white.


Brown Dwarf Systems
- A star smaller than red dwarfs that didn't quite become massive enough to turn into a star, with very few planets.
Gaia Systems
- All planets are gaia planets, and there are a few more asteroids than the average. Very rare
Nuked Systems
- Similar to Gaia system, except all planets are nuked planets. Very rare.
Binary/Trinary Star Systems
- These systems include another, smaller star orbiting the main star
Supergiant Systems
- These systems contain a star that is bigger than normal, and will sometimes contain an asteroid belt and other planets
Hypergiant Systems
- These red hypergiant systems contain a very large star and sometimes an asteroid belt, but no planets
Supermassive Blackhole
- There will always be one of these in each game. This blackhole is the size of a regular star system.
Our Solar System To Scale
- This system is a To Scale version of our solar system. Since it's larger than the Stellaris Engine supports, I left it in as an easter egg with a low chance of spawning. -> This is now commented out in the code due to popular request.
Asteroid Fields
- This system has no star and instead has asteroids of different sizes scattered around it.
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- More special system types (Give me ideas if you have any)
- Add anomalies to special star systems (On the back burner for now.)
- Free-floating planets (Primarily gas giants, with a chance for moons)
- Hypothetical star types (probably a patch with Hypothetical Stars)

Please let me know if you find any more issues. Thanks!
5 Comments
Dragon Ferocity  [author] 19 Feb, 2018 @ 8:46pm 
It isn't compatible because in order to make a compatibility patch would basically be a total re-write of this mod, thus creating a new one. If this is what you want I can work on that, but don't expect it soon.
[KaMyHяKи] ☭ Kpoxa 19 Feb, 2018 @ 8:11pm 
And why is it not compatible?
[KaMyHяKи] ☭ Kpoxa 19 Feb, 2018 @ 8:11pm 
А почему не совместим?
Dragon Ferocity  [author] 5 Feb, 2018 @ 1:57pm 
@xnadu27: Yes, that is correct
Chastity the Celibate 5 Feb, 2018 @ 1:54pm 
Assuming this is incompatible with Real Space?