RimWorld

RimWorld

606 ratings
黑科技
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.242 MB
11 Feb, 2018 @ 8:05am
21 Jul @ 8:27am
180 Change Notes ( view )

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黑科技

Description
This Mod don't have Complete English translation now.(Because my English is very poor)

English translated by Izzy and me(use DeepL Translator) and fugue2005

This mod adds several buildings that require research to build or access:
1:Nano Repair Wall/ Nano Repair Door.
These are walls and doors that automatically consume connected power to repair themselves extremely fast.

2:The universal repair station
This station automatically repairs the durability of all items placed within it. The power consumption directly correlates to the value of the item in question. Removes the tainted by corpse mark on clothing once they have been fully repaired.

3:Quality Improvement station
This station automatically improves the quality of all items placed within it. The power consumption directly correlates to the value of the item in question. Mod settings will allow you to change what the highest quality obtainable through this method will be.

4:Track Recovery Beacon:
Manual use item. Low-cost recovery of all nearby items in a 5x5 to 11x11 range (can be changed) This will not affect Creatures, buildings, or silver.

5:Nano Dust collector.
This machine consumes 500Wd of power to clean the surrounding 14 blocks automatically.

6: Knowledge Imprinting Device
Used manually. This device will improve a users skill level to level 10.

7:Interest Stimulater
Used manually. This device will allow you to increase the users Passion of a specific skill.

8:Rare Material Search Machine
Automatically search for hidden points of items, cooling time is about half an hour (double speed)
This may refer to hidden item stash events, will ask for clarification.
(I change this building. Now it's called "Incidents Search Machine", Automatically search for incidents. --by author)

9:The Lottery Machine!
Used manually. Consumes either 1000 or 5000 silver from under a valid trading beacon. Draws one random prize, which can include modded items.
Will check for clarification on other mods

10:Beacon of Rebirth
This cannot be built. Once you find this machine, you can bind your colonist with it. Your colonist will be resurrected infinitely after binding to it. If the body is destroyed or lost completely (kidnap or otherwise) They will not be restored.
Will ask for clarification on how this machine is found or accessed.

11:Combustion Suppressor
Consumes 500Wd power to automatically extinguish fires within 14 blocks including those on creatures.

12:One way Item Conveyor.
A transfer platform capable of moving items in a single direction. Beacon positioning is required when setting up the transfer position as you can only set the transfer position to the orbital transaction beacon. After setting this position however, you can move the beacon without issue.

13: One way Item Conveyor Large
same as previous but in a 2x2 size. You can set a range of access on this one, and only items within that range will be placed on the conveyor.

14: Brainwash device
A machine that can perform a forced brainwash on an enslaved prisoner. After the brainwashing process, they will instantly join the colony but lose 20% of their skill levels across the board and all passions. (This one is kinda spooky ?(???)?)

15: Black market access device.
The device provides a private connection to the black market. with this, you can purchase certain items and rewards at 5 times the normal market value.

16: The Mass-Energy Converter
This cannot be built. This machine converts stored items into energy. It is a battery in addition with a storage capacity of 100Million Wd. If it is damaged enough, it will explode.

17:The Mind Radiation Tower
This cannot be built. This machine can consume varying amounts of energy for different effects. For 5000Wd, you can start a psychic soothe.For 100000000 (10 million) Wd, this will knock down(or kill) all creatures on the current map.

18: Remote Control Door
This door can be opened and closed remotely. Unlocked with Automatic Door.

19: Bio-matter Generator.
Uses large quantities of electricity to produce a specified plant or animal product.

20:Air Defense system.
This can only be purchased from the black market and cannot be built. Consumes power to completely protect a large area from airdrops.

21:Detection tower.
This structure consumes power to clear fog of war completely and detect dangers.

22:Nano Aseptic Flooring.
Floor paneling that does not accumulate filth and cannot catch fire. Requires components to lay.

Seven new artifacts have been added.

The first is the item Legendization device. This consumes the users skill level to increase the quality of any item to legend (Doesn't currently work for sculptures), OR upgrade the targets specified skill level to 20.

The second is an item Duplicator. Duplicate a single item with the same quantity, material, and quality.

The third is a base Teleporter. Single use consumable that teleports your entire base to another location. (needs clarification on whether this is just pawns or structions)

Other artifacts: The introduction is not translated, but the in-game content is translated
Popular Discussions View All (2)
8
22 Nov, 2023 @ 6:17pm
丰富难度
符文i
6
23 Apr, 2024 @ 9:01am
english translation files
fugue2005
469 Comments
[×MERCY] 28 Jul @ 3:16pm 
基地传送器拯救了我的存档,非常感谢。但是看到距离太远无法传送的时候,我还是忍不住笑了,没想到作者居然还考虑了一点平衡性,但不多
细雨青零 22 Jul @ 7:47pm 
确实没买
Ee  [author] 22 Jul @ 7:37am 
@细雨青零 可能是没有异象dlc导致的,应该不影响使用
Ario 22 Jul @ 12:46am 
记得以前有一个虚空产出化合燃料的机器,怎么找不到了
细雨青零 21 Jul @ 9:07pm 
这是我这跳的红字,出了什么问题吗?
细雨青零 21 Jul @ 9:05pm 
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
细雨青零 21 Jul @ 9:04pm 
黑科技] Patch operation Verse.PatchOperationConditional(/Defs/ThingDef[defName = "TrapIED_Deadlife"]/comps) failed
file: D:\Steam\steamapps\workshop\content\294100\1298507261\1.6\Patches\ThingDefs_Building\HKJ_Trap.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal
Ee  [author] 21 Jul @ 9:08am 
@jorexQ 不小心加错标签了,下次更新应该就没这个报错了
jorexQ 21 Jul @ 8:44am 
@Ee 加载模组有错误。doesn't correspond to any field in type TerrainDef. Context
Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build. -No Dirt and Snow
Jeremie 21 Jul @ 7:00am 
希望能在纳米无菌地板的affordances上加一个Walkable属性,这样就能在纳米无菌地板上造逆重飞船基架了

我参照其他mod写了个patch测了一下,加上之后就能解决地上有坑导致没法建飞船的问题。