Garry's Mod

Garry's Mod

945 ratings
[OBSOLETE] HL:S Fixed Chrome Textures
3
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Realism
File Size
Posted
Updated
3.254 MB
20 Feb, 2018 @ 4:20pm
23 Apr, 2018 @ 8:07pm
2 Change Notes ( view )

Subscribe to download
[OBSOLETE] HL:S Fixed Chrome Textures

Description
IMPORTANT
Due to changes in Garry's Mod, this addon should no longer be necessary. It should only be used if it's a hard requirement for another addon, as it will make your game look worse.




READ THE DESCRIPTION

This addon aims to give the best looking chrome textures for HL:S models possible.
All spheremaps used in Half-Life have been converted to cubemaps, and also include HDR versions. This eliminates the issue of tiling spheremaps, and also that of overbright textures on HDR-enabled maps.

Cubemaps, unfortunately, don't work in the same way spheremaps work in GoldSrc or once worked in Source.
Spheremaps in GoldSrc and older versions of Source always orientied themselves based on the player's camera, whereas cubemaps are oriented based on their position in the world. Because of this, there will be some differences when compared to Half-Life.

This addon does not convert chrome textures used on unused models. I may convert these later.

Additionally, cubemaps in the Source Engine aren't affected by lighting, and will appear to glow in the dark. Settings that would allow the textures to be affected by lighting, however, also result in the broken texture mapping and lack of HDR support. There has to be a compromise between these issues.




Help
If the addon or parts of it don't seem to be working, it's likely because of a conflict with another addon. Many Half-Life-related addons include either the original chrome textures or their own attempts at fixing them, and Garry's Mod's load ordering is unpredictable. Addons such as Half-Life: Source Playermodels or Half-Life: Source Sweps are likely to cause this despite otherwise being perfect compliments. For such situations, I'm including a link to a manual download.




Manual Download
Google Drive[drive.google.com]
Extract to your "addons" folder for Garry's Mod or your "custom" folder for Half-Life: Source.
Popular Discussions View All (1)
3
1 May, 2023 @ 11:02am
Cubemaps for HL:S HD Pack?
AcerSpader
92 Comments
Seb 18 Aug @ 6:38pm 
Oh they're back!
V-guy 24 Aug, 2024 @ 3:48pm 
a helpfull addon, but could you uh, make it a bit less bright? Its way to reflective.
TheToucanman 19 Aug, 2024 @ 4:20pm 
the'yre a little too bright
76561199391792962 21 Apr, 2024 @ 7:45am 
Replying to angels_mother : Yes you do need HL:S but if you don't wanna pay 10 dollars for a horrible port to source you can get the textures/models here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3053544837
angels_mother 30 Mar, 2024 @ 9:08pm 
do i need hl:s because it is a error.
Mλrtin 3 Feb, 2024 @ 4:58pm 
Error has FIXED
angels_mother 12 Jan, 2024 @ 2:22pm 
its a error
THICKNICK313 20 Oct, 2023 @ 3:22pm 
crowbar looks nice
Normal Dude 3 Oct, 2023 @ 7:45pm 
Required of Half-life source
Gunslinger ☢ 17 Sep, 2023 @ 5:30pm 
They render properly unlike before, when they work.

They still dont work correctly in multiplayer becoming a messed up "flat" version of the texture and dont respond to the flashlight shader properly, and Barneys head still tiles, the shader itself still barely works on gmods version of source since it needs to be recompiled and reworked on this engine branch. since its a problem with the shader itself, all that was fixed was adding $envmapsphere to VertexLitGeneric so they dont ever render at all.