RimWorld

RimWorld

4,454 ratings
Rimefeller
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
36.050 MB
5 Mar, 2018 @ 5:52pm
13 Jun @ 4:36am
100 Change Notes ( view )

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Rimefeller

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Drill for oil, process into chemfuel, plastic, composites, napalm

Works with existing saves.


Rimefeller adds:
Drilling for crude oil with shallow and deep reservoir layers.
Cracking crude into chemfuel which is stored in tanks and distributed to hoppers and refineries.
Chemfuel powerplants which run off piped chemfuel.
Refining chemfuel into a plastic called synthylene to use as generic building material like wood.
Refining chemfuel into a kevlar-like high strength thread called synthamide.
Craft Synthylene and Synthamide into Sythamide composite, a high strength building material.
Produce Neutroamine and synthread.
Craft plasteel and components from mixtures of steel and synthylene
Craft napalm to lay trails and napalm bombs and burn everything to ash.
Oil spill incidents

Q:Why isn't my cracker or refinery working?
A:Check for missing pipes. Check no tanks are set to drain. Check that you added bills for refining on the console. And check that a crafter can man the console to run the machines



[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Wiki[github.com]


French by scribio. Their Discord[discord.gg]
Russian by Drunken Eagle.
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (113)
10
6 May @ 10:12am
My crude cranker's ain't working
1,000,000 ants in a trenchcoat
6
25 Jan @ 9:24am
Oil fields empty
Graegoir
2
15 Dec, 2024 @ 1:57pm
Chemfuel pump limit ignored
Tainted Soul
2,960 Comments
Tameablebread 12 Jul @ 7:58am 
For compatibility with Vanilla Chemfuel Expanded, there is a compat patch. It currently isn't working with Chemfuel expanded due to 1.6 changes but pre 1.6 it did, and the dev says they will look into fixing in a few weeks

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3157758092&searchtext=rimfeller+compatibility+patch
Tameablebread 12 Jul @ 7:53am 
Just wanted to say this is my favorite mod in Rimworld. By far. It gives so many options for useful materials, is well balanced, the art fits exactly Rimworld's style, and god it's just so good.

<3
GoblinEngineer 11 Jul @ 8:18pm 
@Niwolos
I'm not sure that's actually a bug. The bill for making Plasteel bill isn't actually making Plasteel, it's making Uncured Plasteel. Put a zone underneath your bench and double check to see if some get added to the count immediately after the bill is completed.
Zmeya685 8 Jul @ 8:39am 
исправь в файле "Languages\Russian\Definjected\RecipeDef\Recipes_Production.xml" в стороке <Make_ComponentIndustrialPlastic.description>Изготовить компонент с применением синтелена. </Make_ComponentIndustrialPlastic.description> после точки пробел его нужно убрать а то игра красным ругаеться
Kjellmeister 6 Jul @ 8:15am 
Could you integrate bio refinery with the chemfuel pipes? Anyway been playing this mod for ages, love it. Great work. You're the man Dubwise!
Niwolos 2 Jul @ 7:04am 
I found a bug, maybe: The bill for plasteel does not count the plasteel in stock. It's always 0/X
question, is this compatable with vanilla chemfuel expanded?
I blame Earthshaker 15 Jun @ 11:23am 
So is this mod now gonna spawn oil patches on asteroid maps?
Mad Doodles 13 Jun @ 9:37am 
@Smock 19th BN Swing and a miss buddy, better luck next time :')
Dubwise  [author] 13 Jun @ 4:37am 
updated to 1.6