Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVITAS City-States Expanded
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Type: Mod
Mod: AI, Gameplay, UI
File Size
Posted
Updated
60.761 MB
15 Mar, 2018 @ 9:58am
30 Oct, 2021 @ 9:50pm
29 Change Notes ( view )

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CIVITAS City-States Expanded

Description
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI.

OVERVIEW

New City-State Types: Agricultural, Consular, Entertainment, and Maritime city-states make their debut! Existing city-states have been reassigned as appropriate.
New City-States: Over 40 new city-states, combining all previous city-state packs published by thecrazyscotsman and p0kiehl as well as new additions. This brings the total number of city-states in the game to over 70.
New Color Scheme: All existing city-state types have had their colors tweaked to better fit in with the new types.
More Robust City-States: City-states receive free Ancient Walls, build more district types, benefit from their own suzerain bonuses, and obtain tiles a bit more easily.
No More Scout Spam: City-states will no longer build recon-class units.
Better Starting Locations: All city-states have had in-depth start biases assigned more appropriate to their historical geographical locations.

NEW CITY-STATE TYPES

AGRICULTURAL
  • Small Influence Bonus: +2 Food in your Capital.
  • Medium Influence Bonus: +2 Food in every Granary building.
  • Large Influence Bonus: +2 Food in every Aqueduct district.
CONSULAR
  • Small Influence Bonus: +0.5 Loyalty Pressure per Citizen in your Capital.
  • Medium Influence Bonus: +2 Loyalty in every city.
  • Large Influence Bonus: Additional +2 Loyalty in every city.
ENTERTAINMENT
  • Small Influence Bonus: +1 Amenity in your Capital.
  • Medium Influence Bonus: +1 Amenity in every Arena and Ferris Wheel building.
  • Large Influence Bonus: +1 local Amenity in every Zoo and Aquarium building.
MARITIME
  • Small Influence Bonus: +1 Food and Production in your Capital.
  • Medium Influence Bonus: +1 Food and Production in every Lighthouse building.
  • Large Influence Bonus: +1 Food and Production in every Shipyard building.

NEW CITY-STATES

The following city-states are included:
  • Ampi
  • Anuradhapura
  • Beikthano
  • Butuan
  • Catalhoyuk
  • Chan Chan
  • Chetro Ketl
  • Delos
  • Dodona
  • Etzanoa
  • Gobleki Tepe
  • Hadad
  • Halin
  • Hazor
  • Iqaluit
  • Jolo
  • Kadesh
  • Kataragama
  • Kelaniya
  • Kuhikugu
  • Ma-i
  • Maingmaw
  • Megiddo
  • Mombasa
  • Monaco
  • Nalanda
  • Palmyra
  • Phasis
  • Port Royal
  • Qatna
  • Seuthopolis
  • Sri Ksetra
  • Taos
  • Teyuna
  • Tissamaharama
  • Tuneriut
  • Ugarit
  • Wyam
See this post[forums.civfanatics.com] or the in-game Civilopedia for Suzerain Bonuses.

COMPATIBILITY

Requires Rise & Fall
Supports all other DLC
Includes support for any custom resources, unique districts and unique buildings
Supports Gedemon's YNAEMP (Cordiform, PlayEuropeAgain, GiantEarth, GreatestEarth)

The following mods are included in City-States Expanded and thus incompatible:
CIVITAS North American City-States
p0kiehl's City States Vol. 1 - Assortment
p0kiehl's City States Vol. 2 - Mediterranean
TCS South American City-States
TCS Sri Lanka City-State Pack
TCS Canaanite City-State Pack 1
TCS Canaanite City-State Pack 2
TCS Pyu City-State Pack
TCS City-States Build Unique Improvements
TCS Free Walls for City-States

CREDITS

Design: thecrazyscotsman, p0kiehl, SailorCat, SeelingCat, ChimpanG, Chrisy15, Digihuman
Code: thecrazyscotsman (SQL, Python), Chrisy15 (lua), p0kiehl (SQL), SailorCat (SQL)
Assets: thecrazyscotsman (models), SailorCat (textures)
Icons: thecrazyscotsman, ChimpanG
Text: thecrazyscotsman, p0kiehl
Banner: ChimpanG
Mod Compatibility: SeelingCat
QA: Digihuman, thecrazyscotsman

DIRECT DOWNLOAD
A direct download is available via CivFanatics[forums.civfanatics.com].
Popular Discussions View All (10)
164
10 Jul @ 11:16am
PINNED: Bug Reports
SeelingCat
2
2 Jun @ 5:14am
There was a UI issue while running with BBG, as follows:
MadHymn
32
18 Apr, 2023 @ 2:42pm
[Read] Compatibility and User Settings
Borealis
1,044 Comments
LyOu 22 hours ago 
@Digihuman Thank you, this is a very good mod. Even though it is a bit difficult to use due to some compatibility issues, it is undeniable that this is a very good mod. Thank you for your efforts and suggestions.
Digihuman  [author] 13 Jul @ 4:58am 
@LyOu Any issues you have are 100% compatibility issues with other mods trying to change the same thing.
I've been using this mod for the last two days and there's been no issues at all, even with a collection of other mods.

As a general rule of thumb, you should never try using multiple mods that mod the same thing unless they're confirmed compatible - in this case, anything which affects city-states, CS UI, or suzerain bonuses would be highly likely to have some level of mod conflict.

As with all mod issues, I'd advise testing my disabling mods one at a time and seeing which one causes the issue. Without a specific mod list, I can't actually offer much more help.
LyOu 12 Jul @ 7:50am 
I also encountered the problem that many players mentioned in the comment area, "the city-state interaction interface is blank & invalid", that is, there is nothing after opening the city-state interface, and the envoy cannot be sent. This may be a problem of incompatibility between mods, but I basically only downloaded some wonder mods and some two-dimensional leader mods, only a very small number of functional mods, and those functional mods are the ones with the highest download volume.
Sailor Cat  [author] 10 Jul @ 11:15am 
Game hasn't changed. You guys are either not reading the description and using Better City-States UI, or are otherwise using some other incompatible mod.
HugoRK 10 Jul @ 10:22am 
This mod seems to be broken, flawed as of now. The City-State menu turns into blend pop-up with no notification mid-game and turns irresponsible to any touch. I become unable to read any explanations about the CS, cannot send envoys, and unable to receive any bonuses from them.
LibraLix 2 Jul @ 12:49pm 
@Denereks I was having a crash problem while running both mods that stopped when I removed Annex City-States, so I think it is likely not compatible with it.
Kharos 8 Jun @ 10:04pm 
I noticed some of the natural wonders lose their models when using CSE, managed to isolate it to it but i don't know how to fix it or why does it happen? anyone got a clue?
MadHymn 2 Jun @ 5:16am 
There was a UI issue while running with BBG, as follows:
In most cases, everything is normal. However, when I sent envoys to a consular city-state and became its suzerain, my city-state's UI interface became blank, and even when I re entered the game, it couldn't be resolved (crying)
The specific city-state where the problem occurred is: [Vienna]
At present, it has been found that if other civilizations become the suzerain of Vienna, this UI issue will disappear. In other words, as long as players become the suzerain of Vienna, the UI of the city-state will have problems. As long as they are not the suzerain of Vienna, everything will be normal ..

LegionGT_ 19 Jan @ 1:03pm 
how's compatibility with BBG for multiplayer play?
Kanne 18 Jan @ 4:03am 
Most of the unique bonuses are not writen in english