Total War: WARHAMMER II

Total War: WARHAMMER II

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The Military Orders of Bretonnia (outdated)
   
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Tags: mod, Units
File Size
Posted
Updated
384.518 MB
18 Mar, 2018 @ 8:53pm
31 Jul, 2018 @ 10:31pm
8 Change Notes ( view )

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The Military Orders of Bretonnia (outdated)

Description


This version is outdated. The new version can be found Here

Check out the new Discord Server here: Discord[discord.gg]

This mod is a campaign and unit mod for the Bretonnian factions. It adds 18 new units, 9 new building chains, paladin variants, and a dynamic unit cap mechanic to all the new units.


SFO Version


The mod works like this: construct the order’s building chain or one of the landmark buildings to unlock recruitment and add to each unit’s unit cap. For the basic orders, you can build their buildings in any settlement to add to the unit cap and garrison. For the elite units, you can construct their buildings in captured faction capitols or special settlements only.

The units belong to one of three tiers with varying rules on recruitment and adding to their cap.

Tier 1 - non order infantry units.
  • Hedge Knights
  • House Hold Knights

These units start with a cap of 2 each and can be recruited from a teir 4 barracks and a tier 2 smith. Every additional smithy will add 1 to each cap for the first teir and 2 for the second.

Tier 2 - basic orders
  • Knights of the Fleur de Lys
  • Knights of White
  • Knights of the grove

These units have an initial cap of 1 and buildings that can be built in any settlement to unlock recruitment. Every additional keep will add 1 to the infantry unit’s cap and 1 infantry unit to the garrison. Every castle will add 1 to the calvary unit’s cap and 2 infantry units to the garrison. Every chain will generate income but each one has a unique benefit such as +5 to control for the knights of the fleur de lys.

Tier 3 - elite orders
  • The Knights of the Ardens - Knights of the Ardens Stronghold
  • Knights of the Enchantress tower - Tower of the Enchantress
  • Knights of the Holllow - Castle Merovech
  • Knights of Mont Morceaux - Tier 4 Morceaux Vineyards
  • Dragon Knights of Couronne - Tournament Grounds
  • Gafland le Gris - The Grail Cathedral

These orders and their units have an initial cap of 2 and can be recruited from the stated landmarks. In order to increase their unit cap by 1, you must build their unique building in the landmark section of a captured capitol or a special settlement. These special buildings also add 2 infantry units to the garrison and have powerful effects such as +1 to hero recruitment cap or +30 of the wine resource.

This mod is the spiritual successor to my very first mod from tw:wh1 which was ported over to the second game and can be found here: The Knightly Orders of Bretonnia

Lore


Each order is run by knights and must pay taxes to their local Baron. That same Baron has the right to levy the order's military forces in times of war. During these times they are exempt from paying taxes and are allowed to keep any plunder gained during the war. The order also has the right to join errantry wars for the sake of plunder and glory, but is not exempt from taxes. The knights do not engage in any trade (produce any goods) nor do they act as merchants in any capacity according to Bretonnian law. The peasants within the orders are responsible for all trade and industry, the fruits of which belong to the order.

Knights may join an order by paying a large commission to the order as well as offering a small retinue of their strongest or most skilled peasants to join the ranks of the order's squires. They are allowed to keep their lands, but the management and profits from said lands are given to another noble who will act as steward, usually a family member, until they retire. They are given a share of the chapter's profits for their service, which is usually more than what they would make from managing their lands and peasants, but they are not allowed to embark on the grail quest. It takes many years of service until a knight earns back his commission and begins to make a profit.

Choosing to join an order is usually more profitable in the long run than than simply managing their own lands and brings honor to their house. However, it is seen as a lesser alternative (in terms of honor and glory) to embarking on the grail quest. The knights that make up these military orders are most often second sons or of lesser houses who are in need glory to increase their standing in Bretonnia's aristocracy or gold to invest in improvements to their lands and holdings for future generations.

Being a knights of an order is seen as a respectable occupation and they are held in the equal regard as other knights of the realm. Those who retire from an order, either to return to their lands or take up the grail quest, are usually more learned, industrious, and wealthy when compared to other knights and pass on their wisdom, wealth, and experience to their sons.

In conclusion, Bretonnia holds those knights who embark on the grail quest in the highest regard and venerate all knights of the realm. However, there is a special place of honor for those ambitious knights who forgo the grail quest and join one of the military orders to bring honor to their house, the order, and Bretonnia.

Credits

I used one or more assets created by the following authors
  • kelstr
  • MPX
  • Zaskar70

The Knights of White shields were created by Den and can be found in his mod Reskin Righteous Knights

I also borrowed many assets from Dryrain's Bretonnia Reskin and I incorporated most of his mod Dryrain's Lords and Heroes Reskin (Bretonnia)

Special Thanks to:
  • Sebidee
  • Cataph
  • Chad V
  • C&C Modding Den

Recommended mods

I put together a list of not-so-obvious mods for Bretonnia and the campaign that I feel work well with this mod and are amazing in general. You can check out the collection here:


Not lore friendly. The Military Orders are my own invention.

Modding isn't easy and it takes a lot of time, it can be even more difficult when you have a family that needs you as well. If you'd like to support my modding, or just want to show your appreciation, please donate using the link below.

[www.paypal.com]
186 Comments
luthurram 27 Aug, 2022 @ 2:32am 
Any chance of bringing this to Warhammer 3?
Hieronymus 13 Dec, 2018 @ 4:02am 
New Mod has been released! Heres a link to subscribe: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1565674567
Turin's Love-Child 12 Dec, 2018 @ 8:55am 
Bug - with Alberic only (so far as I can tell), the game crashes when entering any battle (campaign and custom battle). However, with king luen everything works fine. Has anyone else noticed this?
Hieronymus 9 Dec, 2018 @ 5:45am 
@Poet Correct, we haven't updated it yet. Please be patient.
Poet 9 Dec, 2018 @ 2:25am 
Right now, this mod makes my battle crash. It loads at 45% and freezes. Its the only mod in my line up that does this. Please update ?
Hieronymus 4 Dec, 2018 @ 3:37pm 
Hey, the new update did cause some of our changes to not work as intended so we had to do some more internal testing to find and iron them out. The new Garrisons didn't feel up to snuff so I took a look at Vanilla Bretonnia VS Empire. The Empire has double (almost triple for major settlements) the worth of unit points in their Garrison compared to Bretonnia. And the new Garrisons I made were an improvement, but stil 30% weaker than Empire. This is now being rectified with a 1:1 unit total for both factions.
Turin's Love-Child 4 Dec, 2018 @ 10:02am 
Any news on the update? Love this mod!!!
Xentron 25 Nov, 2018 @ 5:53am 
Yeah, this mod is essential for me if I want to play Bretonnia. Take pride in the excellent job you guys have done with this mod. Domine Vult!
dan asko 25 Nov, 2018 @ 4:14am 
I just wanna say that this gave me new life. Bretonnia is by far my favorite faction to play, and this made it even spicier.

You guys do great work, and I eagerly await the update :D
Hieronymus 24 Nov, 2018 @ 10:56am 
@commander gorgos there will be a big rebalance for all knightly units giving them a niche, including Houshold and Hedge Knights.

@-=Silenthawk=- Remake is out for a couple of days, he got sick (nothing serious) after his holiday. Generally speaking though, mods don't have a release day. But we are very close to release.