Stellaris

Stellaris

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APSR: Anomalies, Planetary and Space Resources
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229.807 MB
30. mar. 2018 kl. 10:02
1. juli kl. 9:14
92 ændringsbemærkninger ( vis )

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APSR: Anomalies, Planetary and Space Resources

Beskrivelse
Does the galaxy seem boring and monotonous?
Are the planets different from each other?
Do you want variety?
Then you found what you need!

This mod adds a lot of unique for the whole galaxy and very unusual resources, exciting quest chains, interesting events. From the legacy of a galaxy-spanning empire to the infinite depths of a mine. And although it is not difficult to get such a resource, retaining it becomes a real test. Not everyone will like a neighbor who has a unique weapon or an incredible power plant.

Up to 24 special planets can appear in the galaxy, each of which has a planetary feature that exists in a single copy. Possession of it can greatly affect the development of the empire.

In general terms, this mod can be represented as follows:
  1. found
  2. colonized (or took away from a neighbor)
  3. built a special building
  4. digged up a special relic
  5. won in... However, this is still in the plans...

Translations:

Links:
Mod WIKI
Compatibility list
Our Discord[discord.gg]
Our Patreon[www.patreon.com]

Due to changes in the game code, Stellaris version 4.0 and higher is required.
Old versions:
Mod version 1.08 for Stellaris version 2.1:GoogleDisc[drive.google.com]
Mod version 2.04 for Stellaris version 2.3:GoogleDisc[drive.google.com]
Mod version 2.08 for Stellaris version 2.8:GoogleDisc[drive.google.com]
Mod version 3.00 for Stellaris version 3.14:GoogleDisc[drive.google.com]
Populære diskussioner Vis alle (7)
222
1. juli kl. 9:19
FASTGJORT: Reports
Dimuch62 [RUS]
30
4. nov. 2024 kl. 0:53
Ideas
Dimuch62 [RUS]
0
15. sep. 2023 kl. 1:52
Donation list
Dimuch62 [RUS]
1.249 kommentarer
eqN 1. juli kl. 10:50 
Honestly, contrary to others complaints, I enjoy the jobs and districts from your planets being entirely distinct. Special districts not giving housing make for a fun tradeoff rather than always being the right choice, for example. The new jobs sometimes not scaling means some special planets/districts are early/mid game focused rather than being OP.
Dimuch62 [RUS]  [ophavsmand] 1. juli kl. 9:16 
Mod updated!

Just some minor fixes that should help resolve some of the bugs that have been reported recently.
Blast Hardcheese 9. juni kl. 3:30 
That was the event that I forgot about. I had clicked it the first time it triggered, but the science ship I used was also doing the excavation at the same time. This broke the special project and kept it from registering as completed. Thank you for the fix!
Dimuch62 [RUS]  [ophavsmand] 8. juni kl. 22:09 
@Zero
The planets of the APSR are considered ideal artificial worlds with 100% habitability. Like Ecumenopolis.

Maybe because of other mods your empire type doesn't fit vanilla conditions:
is_regular_empire
is_hive_empire
is_machine_empire
and therefore the mod doesn't know what jobs to generate. Check other Unique and Ancient worlds.

Balance... People used to complain that APSR was too strong, now that it's too weak... For now the balance will remain as it is, because the game itself has no balance, and it may change later.
Dimuch62 [RUS]  [ophavsmand] 8. juni kl. 22:00 
@Blast Hardcheese After a while, a message with a solution should appear. If not, send me the error.log file via discord. To continue the game, you can use the command in the console:
event apsr_arcrel.828
Zero 8. juni kl. 11:16 
Also, in general, jobs from APSR planets are currently kinda underpowered. Which make sense, because they were probably balanced for the game before 4.0, but now game balance is all over the place, and vanilla itself is not balanced at all.

I'm not sure about that, but aren't jobs like scientists of White Mesa facility currenty don't recive bonuses from buildings that give +1...3 science points to regular scientists, or 15% job effiecency to all scientists? If that's not the case, it would be nice to see that changed, because currently dedicated vanilla science world can outperform APSR science worlds very easily from my experience.
Zero 8. juni kl. 11:07 
There are two problems I ecnountered with this mod so far.

First one, there is a new feature for mutation asscention, effective habitability can go up to 200%, giving more bonuses for jobs for that. That does not work on APSR planets.

Second, the Galactic Resort disctrict was not giving me any Administrator jobs. This may be because I used new Civil Education civic that screws with some other jobs as well, the one that replaces enforces with educators. In my run it was also replacing vanilla politian jobs, which I think is current vanilla issue. Kinda hard to be sure here, since new update created many new bugs on itself.
Blast Hardcheese 8. juni kl. 1:50 
I'm currently stuck on the Largesium event where the reactor overheats and I cannot get past stage 3 of the Archaeological site. There was a popup about a potential solution, but I cannot remember what it said. How do I progress the situation?
Dimuch62 [RUS]  [ophavsmand] 3. juni kl. 9:00 
UPDATED!
Changes in patch 4.00.5

1. Fixes
1.1 Added missing planet_flag, the absence of which could lead to problems with the orbital ring on a Unique or Ancient world (thanks AdmirableOstrich .

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Изменения в патче 4.00.5

1. Исправления
1.1 Добавлен недостающий planet_flag, отсутствие которого могло привести к проблемам с орбитальным кольцом на Уникальном или Древнем мире (спасибо AdmirableOstrich .
Dimuch62 [RUS]  [ophavsmand] 3. juni kl. 4:55 
@ᛣ Munin ᛉ This will require creating a special mod. This is not currently in the plans.