Stellaris

Stellaris

95 ratings
Longer Space Battles
   
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1.993 KB
14 Apr, 2018 @ 12:38pm
5 Jun, 2019 @ 5:56am
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Longer Space Battles

Description
This mod makes space battles last longer.


THIS IS THE NORMAL VERSION FOR THE EXTREME VERSION LOOK HERE: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1361356572


All to often space battles in stellaris are over in a blink of an eye. Well not anymore!

This mod adds severall modifiers to all ships and stations sensors to make it work:

+200% Hull

+200% Shields

+200% Armor

-70% Fire rate


It also increases the emergency retreat from 30 to 60 days.


Remember this is NO cheat. All ships and stations owned by you, the AI and neutrals get these modifiers.


Compatibility:

This mod is almost always compatible with other ship mods.

Extra Ship Components 3.0 Patch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1460664046



Not ironman compatible.


This mod is part of my collection that improves space battles:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1524731904


My other mods:

Cinematic Space Battles: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1361064784

Small-Scale Planets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1413911394
64 Comments
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 17 Dec, 2021 @ 8:48pm 
would be a nice if theres a link here or something lol
Scipion 18 Oct, 2019 @ 8:11am 
awesome, will try that!
Chickenhunt  [author] 18 Oct, 2019 @ 7:43am 
@Scipion This mod is 2.2 and outdated, I recommend my brand new "Amazing Space Battles" for also longer battles. And btw the new mod uses a new solution to be comp with weapon and ship mods without needing a patch.
Scipion 16 Oct, 2019 @ 2:06pm 
Does this mod work with 2.4.1 ?
PokeMageTech - ProNetNeutrality 4 Aug, 2019 @ 10:47am 
If you don't want your mod changing game balance, you actually need to change the emergency retreat to like 300 days. Because +200% means 300% of normal or 3x normal, fire rate -70% means 30% of normal or 0.3x normal, and 30 days * 3x health / 0.3x damage = 300.
Bluetail 18 Jul, 2019 @ 7:04am 
Does this make the AI not jump away when their health is like starting to drop really quick? Cause I find it rediculious their entire cruiser fleets can get away unharmed but my fleet of equal power gets destroyed by them.
Chickenhunt  [author] 19 Jun, 2019 @ 9:12pm 
@Tyrannus Primus Yes.
Shouravik 19 Jun, 2019 @ 7:15pm 
Will this mod function with a game in progress?
The Grand Mugwump 28 Apr, 2019 @ 3:35pm 
@nicodede62 It's a bug in stellaris. Whenever stations get auto-upgraded from new tech, their stats are restored to 100%.
nicodede62 15 Apr, 2019 @ 1:38am 
And last message, I foudn this in defines.txt:

STARBASE_SELF_REPAIR_TIMER_DAYS = 30 # Number of days after taking damage before a starbase will start self-repairing