XCOM 2
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[WotC] MGSV: TPP :: Diamond Dogs Uniforms
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[WotC] MGSV: TPP :: Diamond Dogs Uniforms

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
98 items
Description
DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

Alien Hunters DLC Icon, Name Support and Empty Arms and Legs [WOTC] is required if you plan on customizing your Alien Hunter armors too.

VANILLA VERSION WILL COME SOON!

Kaz: "We're not burying them at sea? What, then?"
Big Boss: "We’ll make diamonds from their ashes, take them into battle with us..."
Kaz: "A shining light to our brothers in arms, even in death."
Big Boss: "We are Diamond Dogs."

-Kazuhira Miller and Big Boss, 1984

This mod adds headgear worn by Diamond Dogs and 3 sets of uniforms from Diamond Dogs and Charon Corps (from Metal Gear: Survive): The BDUs seen in the end of Cloaked In Silence, the Fatigues seen around Mother Base and in other cutscenes, and Uniforms worn by the Engineer and other survivors in Metal Gear: Survive. Each set of uniforms is available to wear for both males and females of all classes.

If anyone wants to help port other uniforms, or accelerate the rate of more content, feel free to get in touch with me. I really just need more skinners that are able to rig uniforms to XCOM 2.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.

If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

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FEATURES
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  • Includes BDUs, Fatigues, and Charon Corps Uniforms.
  • Both soldiers and hero classes can equip the armor!
  • 12 new helmets for each gender!
  • Many new torso decos, thighs, arms, and more!
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KNOWN ISSUES
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  • None so far.
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.

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F.A.Q
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Q: Vanilla version?

A: Soon™

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CREDITS
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Tools:
  • The team behind FMDL Studio V2.

Model/Textures:
  • Konami/Kojipro for publishing/developing Metal Gear Solid V and Metal Gear Online 3 respectively.
  • E3245 for assembling and creating additonal textures for the uniforms.
  • Spart117MC for porting and rigging all of the uniforms.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.011:
-Fixed possible black shader bug, just in case.

Release ver: 1.010:
-Added secondary tintable Beret.

Release ver: 1.001:
-Fixed an issue where the boots of the female BDU had the wrong textures.

Release ver: 1.000:
-Initial release of this mod.
Popular Discussions View All (2)
4
10 Sep, 2018 @ 11:16am
PINNED: Bug Report Thread
∑3245
0
5 Jun, 2018 @ 11:46pm
PINNED: General Feedback Thread
∑3245
48 Comments
Moisesjns 8 Apr, 2022 @ 7:24pm 
This works with Highlanders, Only the requirements is not updated, But this mod works as of 2022!
roman 27 Nov, 2021 @ 3:43pm 
One of the requirements for this mod is unsupported and breaks the game. Is there any way to bypass it?
Scipio 18 Jun, 2019 @ 10:30am 
This mod breaks alien hunters dlc armors btw.
BHL.Kriminel 5 May, 2019 @ 3:59am 
can i use this mod without Alien Hunters DLC Icon, Name Support and Empty Arms and Legs [WOTC] please ?
Millor 23 Nov, 2018 @ 12:47am 
For whatever reason, most (though oddly, not all) of my soldiers can only equip these and your MGO3 scout armors when they have an alien hunter armor equipped, all other customization options just don't show up
President Jyrgunkarrd 21 Sep, 2018 @ 12:02am 
Just note that I'm not looking for tech support or anything; just asking if anyone has experience the same problemn, and if they have, if they were able to fix it.
President Jyrgunkarrd 20 Sep, 2018 @ 11:00pm 
Yes.
Spart117MC  [author] 20 Sep, 2018 @ 2:44pm 
@themidnightfoundation
Have you subscribed to all the listed required mods?
President Jyrgunkarrd 20 Sep, 2018 @ 1:02pm 
The base cosmetics have been replaced by Charon Corps cosmetics by default, and aren't listed in the cosmetic options.
Spart117MC  [author] 20 Sep, 2018 @ 1:45am 
@themidnightfoundation
Define break.