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@eqN From what I understand it's because old mods with graphical cultures are missing ship defines, which for some reason defaults them to bio ships? Basically Paradox broke nearly every old city, shipset, and portrait mod with 4.0.
There's a fix if you look for a discussion thread in the "4.0 Stellaris Mod Collection w/Load Order: ((( NSC3 - Season 1 ))), Planetary Diversity" collection.
It's a super weird bug and yours is not the only mods I have seen it with. It is a lot of custom portrait mods for some reason that can sometimes do this.
I see what you mean it seems to be my mods with graphic culture folders, which are needed for the city sets. I have updated these portraits and it hasnt pop up in my end now after a couple tests on the large maps just using observe. looking for empires with 0 fire power except for chosen ones which is its own start, if no 0s then they have ship.
If I use the console to play as these empires, they can only create defense platform designs and have no default corvette designs. It's impossible for them to create ships.
Depends does the DLC / update breaks the mod? if not the mod will work just fine, it wont fall apart if a text file doesn't say the latest version. I got to many mods to be updating just a text file, I will only update if something is broken that keeps this from being playable.
ah sorry was testing some stuff it should show up now.