RimWorld

RimWorld

28 ratings
Golgafrinchans
   
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Mod, 1.0, 1.1, 1.3, 1.4
File Size
Posted
Updated
52.801 KB
17 Jun, 2018 @ 6:25pm
21 Oct, 2022 @ 2:59pm
10 Change Notes ( view )

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Golgafrinchans

Description
Not all colonists are the best and brightest. Just because they're from somewhere with modern or spacer-level technology doesn't mean that they automatically know how to build solar generators or even how electricity works.

Adds a new starting faction selection that's the same as New Arrivals, but without any technology at all.

To use it just edit your starting scenario, and where you'd usually choose New Arrivals or Tribal, select the Golgafrinchans option with your desired starting tech level (Neolithic, Medieval or Industrial).
Popular Discussions View All (1)
1
21 Jun, 2021 @ 6:36am
[1.2 beta] Empire always hostile
Glamorpuss
36 Comments
Teren 19 Jul, 2024 @ 11:43pm 
and can you change pls "Golgafrinchans (*)" for example "New settlers (*) or New Arrivals (*) or smt lore related please
Teren 19 Jul, 2024 @ 11:31pm 
Update pls:praisesun:
Shadowlurker4897 23 Mar, 2024 @ 7:40am 
I hope it works in 1.5
Snotface 22 Oct, 2022 @ 3:29am 
Thanks, one of my favourite mods.
Darkstar  [author] 21 Oct, 2022 @ 2:59pm 
Updated to 1.4!
Darkstar  [author] 8 Aug, 2021 @ 7:06pm 
Updated to 1.3! (Finally)

Apologies for the long delay, but I haven't had much time for Rimworld since shortly before 1.2 released. Unfortunately, that will probably not change for the foreseeable future.

Tested in 1.3 with no other mods running, except Royalty and Ideology. I have not tested it with the new belief system, but it doesn't look like there is anything there that might affect the mod.

I've added a patch file for the enemy to the Empire bug that came up in 1.2, and changed the faction base to inherit from playerfactionbase so a few dialogs should also be fixed.

Please let me know here if there are any issues or conflicts and I will try to update as soon as I can.
Snotface 29 Jul, 2021 @ 8:54am 
This needs to be updated already.
Dadracoon (Nhezb) 21 Jun, 2021 @ 6:35am 
Can you add the Empire to <permanentEnemyToEveryoneExcept></permanentEnemyToEveryoneExcept> so that the Empire is not hostile the whole time anymore.
crasyadis132 23 Jan, 2021 @ 5:01pm 
Any Chance this will be updated for 2021?
crasyadis132 21 Aug, 2020 @ 4:38pm 
when will the 1.2 release leave beta?