Medieval Engineers

Medieval Engineers

49 ratings
Medieval Carts (.7 Ready)
   
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Type: Mod
Mod category: block, animation, script
Version: 0.7
File Size
Posted
Updated
145.998 MB
6 Jul, 2018 @ 9:22pm
11 Mar, 2020 @ 5:37pm
15 Change Notes ( view )

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Medieval Carts (.7 Ready)

Description
Description
Hi everyone. I am always hearing how the carts are such a pain. I made a Cart kit with real light body parts so you can add more weight to push. Research needed Military Carts. I found it easier using the caps lock button or whatever you may have it set to make your character walk slow. The carts are easier to control this way due to how light they are. Thanks Sabo for helping to test this cart so i was able to make it function better. Hope these help carry a bit more weight and are a bit easier to control. If nothing else they look pretty cool. Thanks Hope you enjoy.

Known bugs
every once in awhile cart just gets stuck. back away from it and bump it on a different side. Not sure why it does it and only occurs seldomly.

Dependency
Thanks To Equinox Script sitting chairs I was able to make a bench to ride Cart. Have fun. Also added 2 new wheels. Variety of wagon wheel sizes.

Thanks to Peaceman's battering ram block mod I was able to make the iron fist do damage to doors.

Update
Added a Hi quality wheel from Megascan
https://quixel.com/megascans/home
Fixed the physics of several blocks.
Added Equinox sitting chair back to bench.

Any donations are welcome. Thanks
https://paypal.me/wolfgar7474

Discord Channel

https://discord.gg/G2TFXfy
36 Comments
wolfgar7474  [author] 11 Mar, 2020 @ 5:43pm 
Update-
Added a Hi quality wheel from Megascan
https://quixel.com/megascans/home
Fixed the physics of several blocks.
Added Equinox sitting chair back to bench.
Sillls 4 Oct, 2019 @ 1:57pm 
I see that they use vanilla chock blocks. OK I will do that then. :)
wolfgar7474  [author] 4 Oct, 2019 @ 10:50am 
You might look at some cart example pics. There shouldn't be anything wrong with these wheels
Sillls 4 Oct, 2019 @ 7:56am 
This looks really cool but when I tested it the wheels would not move. I also didn't find any chock blocks for the wheels.
I recommend that you add them because the ones in game are a little big for the wheels.
SourceStick 12 Jun, 2019 @ 12:53pm 
ops, didn't read those earlier comments about the ramming head block. But I think that editing the script of the caltrop spikes mod to do damage to blocks instead of people could work.
SourceStick 12 Jun, 2019 @ 12:44pm 
hey, can you add a script to the ramming block (forgot the name) that makes it able to destroy wooden blocks with enough speed. Also if possible make it open big gates from hitting it few times.
wolfgar7474  [author] 3 Mar, 2019 @ 11:10am 
Update- fixed wrong path name for cart spike.
wolfgar7474  [author] 7 Jan, 2019 @ 11:18pm 
Update- Thanks to the report from arielwyndwalker I was able to find and fix the error message and issue. Should all work fine now.
arielwyndwalker 7 Jan, 2019 @ 10:16pm 
I think I am done trying to get into the game until Keen answers. I have crashed three times in less than an hour. The third time, it took all the mods, I made it into the game and boom it crashed as I tried to walk. No clue what is going on.
wolfgar7474  [author] 7 Jan, 2019 @ 10:13pm 
ok thanks a code must of changed how the sitting bench works.