RimWorld

RimWorld

469 ratings
Auto Seller
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.253 MB
13 Jul, 2018 @ 4:41pm
7 Jul @ 11:48am
82 Change Notes ( view )

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Auto Seller

Description
This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules. These rules can be created and edited via the Autosell Tab.

So, you've been hoarding a ton of weapons and apparel you've been hoping to sell, or you're frequently harvesting and selling something, but you're getting sick of adjusting sliders for all your hundreds of items. This is mod will make your life easier. After you setup your rules for selling on the overview tab, selling will be only one button press away.

You can create rules for damage equipment, sell only of a certain quality, or even items made from a certain material. Do you have a surplus of stock but don't want to sell everything, you can do that as well.

Additional Info

If you plan to use AutoSeller with caravans, you'll need to build a Trade Reports Printer and create a shopping list, and be sure to take the Shopping List with you. A Shopping List will connect your caravan with the original colony the list was created on (as long as that colony still has a trade printer) use when sending your caravan to trade with other faction bases.

If AI Selling is enabled it will, by default give a job to the best negotiator available, some social skill is also gained during the job.

Buying Rules can be set by creating a rule as normal, and setting the Reorder Point and Restock Levels. When your stock goes below the Reorder Point, you will buy stock up to the Restock Level. By setting Sell Point and Reorder Points, you can avoid getting too low levels of stock or storing too much of an item.

Specific AutoSeller 2 features

Users of the old AutoSeller might scream AHHH! at the new rule creating interface, however the new modular design allows for more complex rule creation while still allowing you to create a rule in under 20 seconds if you want (yes I've tried it).

Another advantage of the new modular design is that there aren't different Rule Types for trading different things (gone are the days of Items/Livestock/Building rules).

You get to choose which filters to add, if you want to sell all of something regardless of health, you don't have to use the health filter.

AutoSeller is an Extendable Framework, and can use Filters outside of the main mod, as well as extensions to create rules that can be used outside of Trading.


Creating a rule in AutoSeller 2


Rules now consist of Groups and Filters. Rule options/settings are at the top of the interface, be sure to set the Rule Description, since unlike AutoSeller 1, Rules are not named for you (this is because rules can become very complex)

Groups don't do anything by themselves but they can hold Filters and other Groups. You can completely ignore using Groups if you want and only use the Root Group to store your Filters.

The right side of the screen contains Properties Tabs for viewing the properties of Groups or Filters

With a Group selected, and from the Group Properties tab on the right side of the interface, double click on Add Filter, this will bring up available filters, click on your chosen filter to add it. Each Filter has different Properties you can manipulate, once added you can double click on it to access these properties.

Click accept to save your rule.


Tips

You can test your rule to see what items match it on the Test tab during rule creation, please note that this matches against what is in your colony (note that quantity is deliberately not shown since this can vary greatly when trading) so if your colony doesn't have an item matching, it wont show.

The most used filter is the Category Filter and I suggest using this filter for your first rule. For the Category Filter, browse through the categories and select which item types or categories to add from the list right of the category list (you can hold shift and/or ctrl to manipulate this list). Added items/categories will be shown on the list below, to remove items from this list, browse back to it to it from categories and deselect.

You can change how a group processes filters by toggling whether a group uses an OR or an AND operator using right click. These are displayed on the group as a Venn diagram, which is two overlapping circles, OR has both circles filled where AND has only the intersection between circles filled. The default group behaviour is AND.

When creating complex rules with multiple branches of Groups, it is highly recommended to name your group (top right of the interface)

You can invert the results of a group by right clicking and selecting Negate, this can be used for creating exceptions which I will get into later as it is an advanced topic.

If you want do prevent a rule from firing but not delete it, you can click the S next to the Rule on the AutoSeller Overview. while on the topic of deactivating rules, you can deactivate part of a rule by editing the rule and right clicking the Group you wish to deactivate.

There are multiple ways to Manipulate Groups, you can cut and paste a Group onto another Group, or you can simply drag the Group over to where you want.

Did you know that you can copy/paste a group from one rule to different rule, you can even do this with different extension Rules.

[ko-fi.com]

Credits
Transalations:
Japanese by Proxyer
Chinese by Jessefjxm
Russian by GuardianDll
Popular Discussions View All (10)
14
24 Mar, 2019 @ 12:50pm
Glitterworld Prime compatibility
Byter
6
29 May, 2020 @ 1:52pm
Freeze when clicking on the AutoSeller button
Müslibär
3
22 Nov, 2022 @ 3:59am
External Documentation
Kawaii Douchebag
432 Comments
Ravayen 8 Aug @ 10:01am 
Slight gameplay incompatibility with Hospitality mod...Apparently guests can be bargained with automatically and they dont have to pay if they have no silver.
Had my trader autosell to a pawn that stayed as guest after saving him from downed status and he payed 0 silver for an automatic pistol.
NanoTrasen 2 Aug @ 8:44pm 
Hi, do you have any info on how to use this with a gravship? I can't even click the button to open the UI for autoseller.
Just 27 Jul @ 3:03pm 
Hi @Supes, it seems that the search field doesn't work anymore. Cannot find items when looking in Category filter
chrizbreck 13 Jul @ 8:54pm 
Its not so much a bug but due to the way auto sell works it seems when you grav ship to a new map you lose your settings. I thought maybe if i printed a shopping list and carried it with me it would work but alas it does not.
Proxyer 7 Jul @ 3:01pm 
Thank you for your update works:cupup:
Teemo 4 Jul @ 9:16pm 
do you plan on updating for 1.6? If not, do you have a github or something that I could work on updating it for 1.6? I really like this mod and use it in all my playthroughs
Nirahiel 18 Feb @ 4:34am 
I was looking for a way to filter specifically for slaves, and I found it (can't edit comments so I deleted it and I'm remaking it)
Basically it's under the "prisoner" filter, there's a radio button to select slave. Then if you just want all slaves, select all checkmarks
Jack 9 Dec, 2024 @ 6:12pm 
Avoid repetitive strain injury :)
Jack 9 Dec, 2024 @ 6:11pm 
This mod is fucking amazing. Do yourself a favour and download it, it only took me about ten minutes to fully understand (I think) how it works.
TheSevenSins 9 Dec, 2024 @ 3:55pm 
Is there a way to sell duplicate gene packs? I believe when I tried it sold genepacks I had 1 copy of