Total War: WARHAMMER II

Total War: WARHAMMER II

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Trolls for The Trollking (Updated)
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Tags: mod, Units
File Size
Posted
Updated
324.769 MB
16 Jul, 2018 @ 1:30pm
7 Sep, 2021 @ 1:09pm
74 Change Notes ( view )
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Trolls for The Trollking (Updated)

Description
Ever played Wintertooth and hated that the mighty Trollking has to rely on puny humans for the start of the campaign?
This small mod was born out of the annoyance of being a Troll King with a marauder army.

Updated for Silence&Fury
09/07: - Added Sea Troll Hag. They use a modified lore of the deep and share a cap with River Troll Hags. They are recruited from the very same building.
- Some small balance changes, mainly for mp.


This is what the mod does:
1. Introduces a new building chain exclusive to Wintertooth that allows you to recruit different troll units from Tier 1.
2. Exchanges the Marauder starting units in Throggs army with more Trolls (what else?).
3. Gives Wintertooth access to Armoured Chaos Trolls, River Trolls, Stone Trolls, the Troll Hag hero and custom Troll units, a troll hero and Lords. You can check out the new units here
5. Reworks Throgg's skills to be more geared toward Trolls and Monsters.

Submods
No Humans: Removes human units from Wintertooth (including lords and heroes). You can find it here

Compatibility submod for Unit Caps for All by Vacuity.

Compatibility Issues:
-Incompatible with OvN Lost Factions - simply because the whole mod has been integrated into OvN for the trolls faction. Don't use them together.

-Skill overhauls that change Throgg's skill set. They aren't crashing the game or make it unplayable, however you will end up with an algamation of my skilltree and the skilltree from the overhaul. This unfortunatly also means that the mod is NOT savegame compatible when you play as Wintertooth for pretty much the same reason.

-The units are balanced for the base game. If you are using a game overhaul, then they will likely underperfom.

Good news for all SFO devotees among you though, there is an SFO submod courtesy of Flamboyant Schemer61: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1467059274

My other mods
Wallclimbing Skinwolves Less climbing, rather sliding upwards, but it gets skinwolves on the walls ;).
Scurvy Dog Reskin Against seafaring Direwolves!
Greybeard's Prospectors Faction Overhaul This is a complete faction overhaul with unique tech, lord, units and buildings for ME.
Elon's Marked Gors Adds custom marked Gors to Beastmen and Chaos
Elon's Rat Squigs Adds a custom Rat Squig Herd unit to Skavens

Credits:
Balint who made the new and improved unit cards for all the custom units. Check out his great mods here
ChaosRobie for making the Bonethrower Trolls! Check out his fantastic mods and custom models
Urgat for letting me use his proppa Stone Troll model as a base for the Night Trolls. I highly recommend you actually use the proppa Stone Trollz mod alongside this one, both mods are perfectly compatible.
Lost2Insanity who kindly agreed to provide his river troll model to the mod. Check out his mods here
Dindi who resized the new weapons and gave the Southern Trolls a more unique look based on the troll models from older editions and a 2nd body variant for regular (greenskin) Trolls. You can find his mods here

Special Thanks:
- to h3ro for the fantastic Asset editor tool
- to Sil for the citadel article about the Night Trolls.
- to SavetheBees for suggesting the Bile Trolls and Sea Trolls and dilaguna for suggesting the Snow Trolls
- to Shawmuscle for his tutorial on wsmodels
- to the people from the C&C modding den for helpfully answering questions.
- to Sebidee for his modding template which got me started in attempting to make any mods.
- to Crynsos for the autorun campaign modding tool.
- to Marthenil for the portrait and porthole tutorial.
- to RomoR for the unit testing mod and the unit testing map
Popular Discussions View All (3)
70
24 Nov, 2021 @ 7:25pm
PINNED: Suggestions
Elon
43
29 Sep, 2021 @ 10:47pm
PINNED: Bug Reporting
Elon
1
27 Sep, 2024 @ 3:23am
PINNED: Roster
Elon
529 Comments
Le druide 9 Nov, 2022 @ 3:58pm 
Wonderful mod here! However, is it intentional not to apply the faction bonus to new types of trolls? (+15% physical resistance and -20% upkeep cost). That's a big bonus and I'm afraid that if the trolls in this mode aren't balanced taking that into account, it will make them somewhat obsolete...
malkavius77 6 Nov, 2022 @ 12:26pm 
Kind of confused what Trolls to go for. Tons of options but I have a hard time deciding which ones are optimal. Same with throggs red skill tree to buff trolls. I feel there are too many red skills for all the different types of trolls unless you have played with this and experimented several times. The red tree for the various trolls feels way too spread out and should have only been 1 or 2 points to max them.
Jordi Von Carstein 8 Oct, 2022 @ 2:27pm 
I'll keep waiting for this great mod for warhammer 3:steamthumbsup:
Enesch 17 Sep, 2022 @ 9:25am 
yes pls make it for Warhammer 3 ! thx for ur work and this great mod
Beluga 15 Sep, 2022 @ 5:59am 
warhammer 3? Please
Morgoth Of WA 11 Sep, 2022 @ 8:13am 
I love ya work and await the game 3 resurgence patiently
Thrakerzod 23 Aug, 2022 @ 12:24pm 
looking forwards to the game 3 port. gonna wait on my Throgg playthrough till then (I never play Throgg without this mod)
Elon  [author] 18 Jul, 2022 @ 11:47am 
I can't say for sure because i'll need to wait and see how much of the (non-unit) elements of the mod need changing. For now i am relatively optimistic that it can will be ready fairly soon after IE launch, but unexpected problems can always delay the release.
Thrakerzod 18 Jul, 2022 @ 7:14am 
is there an estimation for how long after IE's launch it'll be before this mod gets ported to game 3? will the game 3 version get any new content?
Elon  [author] 31 Dec, 2021 @ 4:38am 
The honest answer is: Maybe? Depends if I have the time to finish it before game 3.