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Would be perfect for testing cars on asphalt if it had borders.
Be aware different kinds of objects (static, cliffs, overlays) need different attributes to properly work. For small simple objects you can take the content of big_rock_a.xml and remove line 6 (Occlusion...).
You might still need to add the material section mentioned in the tutorial, if the texture has a different name than your object.
Also, I will try again what that page says.
http://spintires.nl/spintires-mudrunner-making-adding-objects-game/
Very first result on google. Read carefully and take note where all the stuff is supposed to go. You can see it quiet well in the screenshots. You just have to figure out how to export into X format through Blender yourself.
Even X66 was able to figure that out and he makes the shittiest content for Mudrunner ever :P
And believe me, I have created objects for the map in Blender, but it is impossible for me to Import them, and nobody responds to how to import, if you know how it would not look so poor.