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翻訳の問題を報告
But the missile only launches when the target is at 800m from the turret, instead of 2000m. Do you know a way to avoid this and make the script fire the missiles when at 2000m?
meaning if it were in a tube could it still work ?
no way at present, you could add a random offset to target centre, with respect to how big the target is, its possible, but I am trying to only do critical bugfixes maintenence on the program currently due to an over-subscription of various projects,
no way to pre detonate the warhead with the tow guidance as it has no idea how close it is to a target, you can try using a few staggered sensor blocks to achieve the same effect possibly
I have some questions though.
1. Is it possible to have a fire and forget setup where as an example, having a remote control block and the programming block on the missile. Then detach it from a vehicle/aircraft/spacecraft with a fusion block and activate the script by using a timerblock? I was experimenting with this without luck cause it still used TOW guidance with my craft.
If it's possible, can you tell how.
2. Is there an option, where the missile will not fly in the center of the target?
3. Is there a option to detonate the warhead before impact (just like the turret guidance) with the TOW Guidance?
Best Regards