Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Skidvar's Vanilla Scripts
   
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File Size
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312.585 KB
15 Aug, 2018 @ 10:17am
28 Sep, 2018 @ 2:23am
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Skidvar's Vanilla Scripts

Description
Contents
This mod, "Skidvar's CRAP - Vanilla Scripts" is the core of a few submods. For compatibility reasons I started creating a compilation of scripted mods, splitting it into a core script (or hub mod, if you will - this one) and some add-on submods that you can freely opt into including:
  • "Skidvar's CAP - Changing Capitals," which allows players to change the starting capital any turn by moving the faction leader into another settlement, triggering a dilemma that gives the option to move to that settlement for 5000 from the faction treasury.
  • "Skidvar's RAP - Random (Faction) Personalities," which gives rival factions random personalities depending on the faction leader at campaign start and whenever a faction leader dies, cf. Total War: Attila. (The only exception to random personalities is Caesar from the "Caesar in Gaul" DLC as I felt that I had to keep his ambitious, relentless personality true to history)
  • "Skidvar's RANK - Starting Ranks," which gives ranks to starting characters in the first turn (cf. Rome Total War) with a small measure of randomisation every new game, both for player and AI factions. (Faction leaders will always start at rank 4-5, other generals at 1-3, agents at rank 2, and new characters still at rank 1; players can still assign skills while the AI factions assign them automatically)

Compatibility
This mod is the core of the above mod compilation, containing the scripting.lua files and some support files. It needs one (or more) submods to do something useful apart from optimising zoom settings, so the idea is that use at least one submod with this core mod.

Both core and submods are:
  • Compatible with all vanilla campaigns
  • Compatible with single and multiplayer campaigns
  • Savegame-compatible: meaning you can opt in during a campaign without crashing and have the mod working from then on
  • Compatible with almost any mod apart from a few that change the scripting.lua files
  • Compatible with many overhaul mods (e.g. GC on IA), TPY mods, etc.
  • Incompatible with DEI (which has its own systems), POR2 (that may change in the future), and probably with Radious (not checked)

Screenshots
Images can be found in the submods.

Feedback & Support
Feel free to drop a line or rate - much appreciated!

Thanks & Greets
Cheers to CA, Litherion & DEI team, Steam buddies, fellow modders, & enthousiasts!
Popular Discussions View All (1)
8
1 Feb, 2023 @ 1:49am
Bugs, Suggestions, & Compatibility
Skidvar
79 Comments
(13th WG) Vladimir Putin 2 Oct, 2023 @ 6:23pm 
i noticed an incompatibility either with this mod or the changing capitals mod... it conflicts with sanitation ++ and neither system can coexist with each other
Fruit 4 Sep, 2021 @ 7:40pm 
For whatever reason, this crashes my game on startup when used with No Heart Attacks. Other than that great work on this mod!
HecticWolf97 10 Jul, 2021 @ 7:15am 
Would these mods be better at the top or bottom of load order? Or does it not matter due to their high compatibility?
Rustic Clover 1 Jun, 2021 @ 1:39pm 
Hope the incompatibility with POR2 changes, since it sucks needing to choose between your great mods or a quality baseline mod like POR2.
Warriordude 24 Mar, 2021 @ 3:52pm 
I was wondering can you make random Gaulic and German invasion scripts? I think that would be pretty cool to add to the Campaign, WOS and ROTR. I think your starting ranks mod makes more sense in my Opinion.
Skidvar  [author] 11 Nov, 2020 @ 11:58am 
Indeed, none of the submods is included... This is kind of a hub that allows you to load any combination of the submods, but it doesn't do anything apart from that.
Mceffe 11 Nov, 2020 @ 4:44am 
Wait you say that all three sub mods is not included in this mod?
Arvedur 17 May, 2020 @ 9:48am 
skidvar can you be my friend
Skidvar  [author] 2 Aug, 2019 @ 10:44am 
DEI has a supply system. I can't make it, I'm not a real coder.
AA :) 2 Aug, 2019 @ 8:55am 
Hey can you make a mod for supply similar to the Three Kingdoms supply system? Found something a bit similar to it from the Better Wrath of Sparta Mod but I can't seem to extract it correctly as I don't know what scripts/files are used.