Stonehearth

Stonehearth

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Trapper+
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Tags: jobs, trapper
File Size
Posted
Updated
16.118 MB
20 Aug, 2018 @ 8:28pm
25 Jun @ 12:16pm
14 Change Notes ( view )

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Trapper+

In 2 collections by DaniAngione
Dani Mods Collection
9 items
[ACE] Approved Mod Collection
29 items
Description
Trapper+ is the first in a series of mods that aim to improve the depth and gameplay of each profession in Stonehearth by enriching their crafting processes and giving them more complexity with features akin to a somewhat more realistic experience.

For this mod the leather making process is now broken into different stages - some requiring crafting and others requiring time. In the end, to compensate for the added complexity, the ratio of furs-to-leather is increased, which means that you'll produce more leather from less pelts now. But the production will require you to go through over the new steps which are basically the following:

Drying > Cleaning > Tanning

Added to that, the Trapper can now perform some butchery actions like slicing larger chunks of meat into smaller ones, building a smokehouse that can be used to produce jerky and other smoked goods and also craft some decorations ike animal rugs.

Contents
Animal Resources
Animals will now drop raw meat instead of edible jerky and fresh pelts instead of regular fur pelts. The meat can be used in cooking or smoked in a smokehouse while the pelts need drying.

Drying, Cleaning & Tanning
Fresh pelts will dry after being inside their respective drying racks for a while. After they've dried, workers will move them around as they'll now be regular pelts that can be used in crafting or cleaned into Rawhides and tanned for leather in a tanning tub. The trapper can build the tub and clean the hides.

Butchering & Smoking
Besides leather making the trapper is also the one responsible for butchering and building smokehouses. Butchering will allow you to turn larger chunks of meat into smaller, more numerous ones while smokehouses can be used to turn raw meat and other resources into edible, preserved foods.

Other
The mod contains some other things like special decorations and profession hats the trapper can craft for themselves and improve their stats a bit!

More details on each of the features and how to use them can be found in the readme.md file inside the mod folder.

Compatibility
Trapper+ requires the Dani's Core Mod to function.
This mod should always be compatible with most mods as long as they do not override basic
functions of the game or the Trapper class controller.

Trapper+ also has a submod called Taxidermy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1487447549

Warning! Installing this mod and loading up a saved game that already has a Trapper can, sometimes, result in weird behaviors! It is recommended to promote them back to Worker, install the mod and then make them trappers again! (or start a new game) :)

Localization
This mod is completely compatible with Stonehearth's localization, it is in English (en) by default but also includes a Brazillian Portuguese (pt-BR) translation.

Stonehearth Discourse Thread
More information on this mod and my other mods can be found here!
https://discourse.stonehearth.net/t/37927

Support & Tipping
Like what I do, appreciate my work or just want to generally be a very helpful and lovely person? :)
[ko-fi.com]

Credits, License & Contacts included in the 'readme' file.
Special thanks to BrunoSupremo!
Popular Discussions View All (2)
11
8 Mar, 2022 @ 3:08am
Where to get Sack of Salt
Torkkar
0
13 Oct, 2024 @ 11:28pm
How I get leathers?
Bush
286 Comments
DaniAngione  [author] 5 Jul @ 4:36am 
@bionicLegion
That seems right, it takes 3~4 days depending on the type of meat to get salted, hence why cured meat (salting + smoking) is so more valuable than just smoking
bionicLegion 4 Jul @ 6:02pm 
Quick question: How long does it take for meat to be salt cured? Its been 3 in game days since I put meat in the salt box and I'm not sure if it takes longer or is my stuff bugged.
DaniAngione  [author] 3 Jun @ 9:06am 
@Rosaita_突然大家都在双影奇境
That's a very weird report, what do you mean with "getting a lot of smoking pits everyday"? Like, they appear on your town?
And about the pelts, what do you mean? Animals are not dropping any pelt? Or are the fresh pelts not transforming into dried pelts?
I think this mod has a bug recently, first I can't get any pelts, then I get a lot of smoking pits like everyday?
Puppy Axel! 🐶 21 May @ 4:45am 
The default "stockpile" doesn't seem to work. I'll test other storage devices
DaniAngione  [author] 21 May @ 4:41am 
@Puppy Axel they need storage with filters that accept prepared food for them to take it out of the smokehouses, they won't take it if there's nowhere to take it to... I've tested here and it is working fine using ACE prepared food filters for counters;
Puppy Axel! 🐶 21 May @ 4:37am 
As of writing this, storage is still broken
Puppy Axel! 🐶 16 Mar @ 5:27am 
I think storage is broken. My people put in the raw meat to smoke. It gets smoked, but they can't store it anywhere. It'll sit in the smokehouse fully smoked. Sometimes after a VERY long time, they decide to take it out. They're all idle, so they're not busy
DaniAngione  [author] 12 Mar @ 2:28pm 
@Ivo you've missed reading, because that's exactly what this mod is about and you should probably read the description before subscribing to a mod :)

"Drying, Cleaning & Tanning
Fresh pelts will dry after being inside their respective drying racks for a while. After they've dried, workers will move them around as they'll now be regular pelts that can be used in crafting or cleaned into Rawhides and tanned for leather in a tanning tub. The trapper can build the tub and clean the hides."

The items inside the game will also explain that to you.
Basically you dry fresh pelts into regular pelts using the drying frame, then you craft (with the Trapper) "Rawhide" and then your folks will put the Rawhide inside Tanning Tubs (also crafted by the Trapper) to tan into leather.
Ivo 12 Mar @ 12:27am 
Not sure if I missed something, but for some reason I cannot make any leather with this mod enabled. The leather from the weaver requires skins or scaly skins and I do not where to make those, as the trapper does not have recipes for those objects. Any idea what I missed?