XCOM 2
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[WOTC] Iridar's Akimbo Class
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28.706 MB
26 Aug, 2018 @ 1:13pm
4 Sep, 2023 @ 10:57pm
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[WOTC] Iridar's Akimbo Class

Description
OMG I CAN'T EQUIP TWO PISTOLS

The mod responsible for primary Pistols is Primary Secondaries or True Primary Secondaries. These are not my mods. If something doesn't work there, I cannot help you.

Things have always worked fine when I ran tests with just the Akimbo Class + requirements active. Which means some other mod you have interferes with it. It's up to you to figure out which.

AKIMBO CLASS

This mod adds the Akimbo Class, built around Dual Wielded Pistols.

Akimbo is acquired and trained the same way as any other XCOM class. The lore is that an exile Reaper was sheltered by Avenger, and in gratitude he provides training in dual wielding.

Akimbo features two and a half skill trees with custom perks, some of which are completely unique.

Akimbo is intended to be a "carrry" class, one that outputs a lot of damage, but requires support from other classes in order to unlock its full potential. It plays a lot like vanilla Ranger without concealment and with more range, and has the same stat progression.

Akimbo lacks utility of other classes, since both primary and secondary weapon slots are occupied by pistols, and massively benefits from supportive abilities that provide cover destruction, extra actions, bonus damage or shred enemy armor.

>> LIST OF PERKS HERE <<

REQUIREMENTS

COMPATIBILITY

KNOWN ISSUES

To best of my knowledge, none of my mods have anything to do with reload disappearing. Please stop poking me about it.

1) A problem with class intro was reported: when you try to promote the soldier to Akimbo for the first time, the game softlocks, and you get a black screen and can't do anything. If that happens, you can get around it by changing "+b HasClassMovie=true" to "+bHasClassMovie=false" in the "..\steamapps\workshop\content\268500\1494158555\Config\XComClassData.ini".

2) Spinning Reload will play its animation before the soldier takes the shot that spends the last Ammo. Cosmetic problem only.

3) Dirty Kick currently consumes one action point even after gold move. This is not intentional, to be fixed.

CREDITS AND DONATIONS

This mod would not be possible without the patient and qualified help of the legendary robojumper, Musashi, Ginger and Mr. Nice. Big thank you to CX Mod Team as a whole for providing valuable feedback, advice and a warm place to call home.

Support the illustrious Musashi on Patreon[www.patreon.com].

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Popular Discussions View All (13)
1
27 Apr @ 2:12am
Spanish Translation (Revised)
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30 Aug, 2021 @ 7:58am
WEAPON ATTACHMENT COMPATIBILITY
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1,180 Comments
Iridar  [author] 6 Jul @ 5:58pm 
Pretty sure there's a separate version of this class for LWOTC somewhere.
mascema 6 Jul @ 12:29pm 
For anyone trying to use this mod with LWOTC and is having issues with mobility being decreased, the problem is LWOTC itself. In XComLW_Overhaul.ini change each pistol weight=1 to 0. Also you might want to enable the line "DISABLE_LW_PISTOL_SLOT=true" as it probably isn't necessary

File location:
...\Steam\steamapps\workshop\content\268500\2683996590\Config
Czekoladowy Dżon 23 Jun @ 1:35pm 
Why does he cover half the hacking pad with his gun? I can't see anything.
Tuurtyle 29 May @ 1:09pm 
The mod doesn't work when I try to equip star wars pistols from a star wars mod. I made sure not to add the same pistols in primary and secondary slots but no change. Game always crashes afterward whenever I promote someone to this class and leave the armory :(
Dragon32 24 May @ 2:35am 
@_Sheldy_ ツ
Glad you fixed it, enjoy the game.
_Sheldy_ ツ 24 May @ 12:37am 
@ It turned out the problem was in the Ammo and Vest mod. Now everything is fine. Thx.
Dragon32 22 May @ 10:50am 
@_Sheldy_ ツ
It did inform though? Primary Secondaries or True Primary Secondaries are broken for you, probably by another mod.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
_Sheldy_ ツ 22 May @ 6:51am 
@ Dragon32 It doesn't help
Dragon32 21 May @ 7:58am 
@_Sheldy_ ツ
Re-read the Description
_Sheldy_ ツ 20 May @ 11:07pm 
Hi! I’m having a problem with your mod. I’ve installed all the required dependencies, but I can’t equip pistols in the primary weapon slot—even though they work fine in other slots. I’m out of ideas on how to fix this. Any suggestions?

Thanks in advance!