Stellaris

Stellaris

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Splinter Colony
   
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26 Sep, 2018 @ 7:04pm
25 Oct, 2018 @ 7:03pm
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Splinter Colony

Description
A century ago, your civilization sent six great Arkships to nearby systems. Soon after, a global catastrophe struck, plunging your homeworld into chaos for decades. All contact with the Arkships was lost. Now, as you once again begin to explore the galaxy, your first priority is to find out what became of those brave pioneers who set off into the unknown so long ago.

Splinter Colony is a story pack mod for Stellaris, inspired by elements of the base game’s Commonwealth of Man backstory. It includes two interrelated event chains. The first is to track down the fate of all six Arkships. The second is a series of interactions with your splinter colony, an empire founded by one of those Arkships to rival that of the homeworld.

To activate the mod, select “Sol (Splinter Col.)” or “Random (Splinter Col.)” as your starting solar system. Shortly after the game starts, you should receive “The Ulysses Initiative” event chain.

Features include:
- Two detailed, interrelated event chains, each with multiple options for the events that trigger on a given play-though.

- Encounter a splinter colony based on your own custom empire, using one of six different ethics templates, each with custom events.

- Through your interactions with your splinter colony, determine whether they will be friend or foe, or seek to destroy them utterly.

Notes:
- The mod is compatible with most pre-built or custom empires. Not compatible with gestalt consciousness ethic and the civics: mechanist, syncretic evolution, post-apocalyptic, life-seeded, fanatic purifiers, and barbaric despoilers.

- The mod uses custom diplomacy windows for many major events. Don’t close them without picking an option, or you will not be able to complete the event chains.

- You will need to play with at least one fallen empire to complete the Arkship chain.

- It is not recommended to leave the Splinter Colony systems as the saved starting systems for empires that can spawn as AI empires. Doing so will cause minor oddities in galaxy generation.

- Not designed or tested for multiplayer.

Detailed bug reports are always welcome.

Enjoy!
62 Comments
FebHare 28 Feb, 2020 @ 6:56am 
@Aequinoctis I am delighted too. Without your original work, I couldn't follow after the story of the Six Arkships and the Splinter Colony.
TurtleShroom 27 Feb, 2020 @ 8:21pm 
For those wondering, Febhare's fix still works!
Aequinoctis  [author] 27 Feb, 2020 @ 7:02pm 
@FebHare I don't mind at all! I haven't had time to update the mod, and am delighted to see you have.
Zeph 18 May, 2019 @ 5:46pm 
@FebHare Bless you
FebHare 7 May, 2019 @ 11:38pm 
Hello, I made an update patch for this great mod.
splinter colony ver 2.2 patch

I wish Aequinoctis would not mind my update and my update revive this mod.
Conannerd 11 Apr, 2019 @ 6:50am 
I love this mod! Please update when you can. It's probably my favorite.
The Honk 10 Mar, 2019 @ 9:38am 
i loved this mod, i hope it gets updated one day, made the game so much more interesting.
HolyFarglesnot 25 Feb, 2019 @ 11:56pm 
It hasn't been updated yet, give it some time.
Lord Hylia 18 Feb, 2019 @ 10:49pm 
mod causes multiple blank event boxes every tick something about splinter_arkship.76 (or .100 for the last one) this mod looks amazing but its not currently playable for me.
TurtleShroom 2 Feb, 2019 @ 2:36pm 
It's a shame this Mod is obsolete. I love this concept.