Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Durkle's Chickasaw [RaF + GS]
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
76.019 MB
29 Sep, 2018 @ 8:31am
12 Mar, 2019 @ 12:00pm
5 Change Notes ( view )
You need DLC to use this item.

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Durkle's Chickasaw [RaF + GS]

In 1 collection by Durkle
Durkle's Civilizations and Leaders
7 items
Description
Adds the Chickasaw to the game under the leadership of Chiksa'! Requires Rise and Fall.



The Spartans of the Mississippi assert their dominance once again. Despite being subject to invasion and forced removal at the hands of the British, French, Spanish, Americans, and more the Chickasaw have remained unconquered and unconquerable. Use your ancient traditions of Stickball to craft young men into warriors, weaving war and recreation into one. Teach them to raid enemy settlements for wealth. With your people's advanced knowledge of the rivers that surround you, none can oppose your might. Once again, the Chickasaw shall prove themselves the fiercest warriors in all the Southeast!

Chickasaw
Unique Ability: Unconquered and Unconquerable
Land units receive +5 Strength when adjacent to a river, increased to +10 in friendly territory. Cities with both an Encampment and an Entertainment Complex receive extra Production towards units and can build one more district than usual.

Unique Unit: Night Raider
Chickasaw unique Classical era unit. Slightly weaker than the Swordsman it replaces, but has +5 Combat Strength when besieging a district. Defeating enemies yields Gold, doubled outside of friendly territory. Can pillage for only 1 Movement point.

Unique Building: Stickball Field
Chickasaw unique building that replaces the Arena. Produces +1 Great General Point in addition to the usual +1 Amenity. Training a unit in this city yields culture equal to 25% of the production cost of the unit. Grants a free melee unit upon construction.

Chiksa'
Leader Unique Ability: Kohta Falaya
Great Prophets and Generals produce a Settler when expended. Settling cities yields a small burst of Great Prophet Points.

Mod Support:
- YNAEMP
- Historical Religions

alright don't tell anyone... but an oligarchy stacked night raider attacking an enemy city that is adjacent to a river has a strength boost of +18... try it out...

Support
If you have any problems or comments please leave them in the comments below. Alternatively contact me at CivFanatics[forums.civfanatics.com] or on Reddit where my username is zrsmith3.

If you want to support me, feel free to buy me a coffee!

https://www.buymeacoffee.com/GuKcY3xCq
27 Comments
jebedi 5 May, 2023 @ 3:02am 
please come back, this mod was so good
jlbielli 11 Feb, 2022 @ 9:49am 
Is there any way to make this not depedent on Leugi's City Styles? I've found that mod tends to make the game crash in the late game when there are a lot of cities on the map..
CyberGamer15 28 Jul, 2020 @ 8:38am 
When trying to enable this mod, I found that it requires Leugi's City Style Pack.

However, a new version of that mod has been released, and I wondered if you had any plans to update this mod to work with the new version of the City Style Pack.

Here is a link to the new version, too.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2169097417
Maatissi 26 Nov, 2019 @ 4:14am 
Any plans to update this to be compatible with GS?
_at0z_ 2 Aug, 2019 @ 5:50am 
when i play with GS the game crashes or doesn't launch
Zeepo 14 Jul, 2019 @ 4:12am 
I have all DLC and I do not see in the list of leaders Chickasaw. May be the reason for the last patch?
Durkle  [author] 13 Jul, 2019 @ 3:40pm 
This mod should require Rise and Fall regardless of whether you're using it with Gathering Storm or not.
Zeepo 13 Jul, 2019 @ 3:20pm 
does not work for Gathering Storm
Durkle  [author] 12 Mar, 2019 @ 1:33pm 
Updated for Gathering Storm! Tishomingo is now included as a separate mod, as he uses Gathering Storm mechanics.
MakeLoveNotWar 7 Feb, 2019 @ 4:28pm 
ok cool thx rise and fall is on sale so I might pick it up