XCOM 2
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[WOTC] Jet Packs
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28 Nov, 2018 @ 9:01am
13 Dec, 2023 @ 5:51am
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[WOTC] Jet Packs

Description
Adds two tiers of Booster Jets utility items that can be built in Proving Grounds and a few cosmetic Jet Packs to go along with them.

COSMETIC JET PACKS
  • Torso Deco Jet Packs: 4
  • Waist Deco Jet Pack: 1
  • Shin Deco Jet Pack: 1
  • Right Arm Deco Booster: 1 (used for Rocket Punch)

When you equip Booster Jets, a cosmetic Jet Pack will be automatically equipped on your soldier, but you are free to replace it, or even take it off, although in that case Booster Jets' abilities will not look right.
In other words, if your equip Booster Jets without also equipping one or several cosmetic Jet Packs, your soldier will fly around like a Superman.
Similarly, you can equip a cosmetic Jet Pack without also equipping Booster Jets, but then the Jet Pack will not do anything.

BOOSTER JETS

Booster Jets require ADVENT Mec Autopsy and provide these abilities:
  • Vault - allow jumping over walls and rooftops, just like Alien Hunters' Icarus Suit.
  • Jet Shot (light and medium armor) - explained below.
  • Emergency Evac (light and medium armor) - evac from any point on the map, as long as you have clear sky above your head.
  • Rocket Punch (heavy armor) - standard running melee attack.
  • Rocket Pound (heavy armor) - standard running melee attack that deals secondary damage to enemies around the primary target.

ELERIUM JETS

Elerium Jets require Archon Autopsy and grant the same abilities as Booster Jets, plus:
  • Icarus Jump (light and medium armor) - "teleport" to any visible tile, just like Alien Hunters' Icarus Suit.
  • Rocket Punch MK2 (heavy armor, replaces Rocket Punch) - deals more damage.
  • Crater (heavy armor, replaces Rocket Pound) - "teleport" to target location, damaging all enemies near the landing tile.

JET SHOT

This is a toggle ability. You can freely enable and disable it during your turn. While Jet Shot is active, you will gain guaranteed Height Advantage against any enemy, which grants +20 Aim bonus and enables other abilities that require height advantage, such as Damn Good Ground and Death From Above (all mod-added abilities should be automatically supported). However, there are several restrictions:

1) The soldier must have a compatible weapon equipped. The list of compatible weapons can be configured in the .ini.
2) The soldier must have clear sky above their head.
3) The target must be visible from the sky. This part of functionality in particular can be a bit buggy sometimes.

Jet Shot will automatically deactivate itself at the end of your turn, so you can't use it with Overwatch. This is intentional, to prevent weird visualizations when your soldier flies away from an enemy that tries to melee them.

You can take a limited amount of shots with Jet Shot active, as relayed by Jet Shot's Charges indicator.

DYNAMIC DEPLOYMENT

After the Archon Autopsy you can unlock Dynamic Deployment in Guerilla Tactics School. It provides the ability to dynamically deploy soldiers equipped with Booster Jets directly from Avenger's barracks.

By default, the total number of soldiers on mission cannot exceed maximum squad size. This means that to be able to dynamically deploy soldiers, the mission must be started without a full squad. See the attached video for a demonstration. Due to balancing concerns you are limited to deploying 3 soldiers per turn by default.

The only way you can "choose" who gets Dynamically Deployed and who isn't is by equipping Booster Jets on them and leaving them in the barracks.

Dynamic Deployment works with SPARKs and MEC Troopers, but they do not gain any other abilities from Booster Jets.

CONFIGURATION

This mod is highly configurable. I have left extensive instructions in the ReadMe.txt.
..\steamapps\workshop\content\268500\1576958692\Config\

REQUIREMENTS

COMPANION MODS
These mods add cosmetic jet packs that are compatible with this mod:
INFORMATION FOR MODDERS

Are you a modder that makes cosmetic armor that has cosmetic jet packs? Looking at you, Mjolnir Armor! Congratulations, through a simple process of adding FX sockets, you can make YOUR armor compatible with MY Booster Jets!
Socket names: FX_Forearm_R - for rocket punching FX_Ground_Pound - for slamming the ground FX_LShin - shin mounted jets FX_RShin FX_JetPack_R - backpack style jets FX_JetPack_L FX_JumpKit_R - waist-mounted jets FX_JumpKit_L If your cosmetic jet pack has only one engine, use the right (R) socket for it.

CREDITS AND DONATIONS

Two of the Jet Packs I used are ported from PlanetSide 2.
Archangel Jet Pack was originally ported from EW by Team CX for their ADVENT Psi Ops mod.
For this mod I had a lot of help from Ginger, E3245, robojumper and Mr. Nice of Team Creative Xenos, we all owe them a debt of gratitude for helping to make this mod a reality.
Thanks to SchinJammer for his awesome Proving Grounds Tech art.
Thanks to NeIVIeSiS for Dynamic Deployment image.
Credit to XCOMrades for Russian translation.

And as always, huge thanks to my wonderful patrons who helped me produce this mod. You can learn more here: Iridar's Patreon Project[www.patreon.com].
Popular Discussions View All (5)
7
2 Sep, 2020 @ 7:58am
WOTC Class & "Equip" Expansion.
-=[Novash]=-
6
17 Dec, 2018 @ 8:00am
French translation
El Simono Grande
5
29 Jan, 2019 @ 2:57am
Simplified Chinese Translation
zxc2008
751 Comments
blasterscope 21 Jun @ 12:20am 
Are there any classes which use this to fly around if so can someone send a link please.
Shuri-Sama 9 Jun @ 3:27am 
jet pack (cosmetic) seems not to work with all my soldiers. some of them missing even i equipped them in the character indivudalsastion menu.

is this mod compatible with the metion heavy armor suit from claus (that amor has a special thruster to go on any part of the map which r open and visiable by one of ur teammates - so very similar to this mod function)
TrKMeRLiN 2 Apr @ 12:17am 
Jet Shot doesn't seem to work for some reason and i'm unsure why. Clear LOS to both enemy and the sky and yet when I use Jet Shot everything is greyed out. Tried a number of different soldiers and nothing works. Any ideas?
Dragonhero 6 Feb @ 9:49am 
Ok I know I am extremely late for this, but I figured out what my issue from long ago was.
There is a mod conflict between EU aim rolls and this one. Basically it doesn't give the ''Height advantage'' Aim bonus it should and I don't know why it does this. Disabled EU aim rolls and this mods works again.
vinistrifezza 3 Feb @ 3:22pm 
Hey, I need to know... is it possible to remove the restriction of heavy, light or medium armor for skills? Especially for jetshot

Thanks
bidiguilo 26 Dec, 2024 @ 2:42pm 
In the proving grounds every project seemingly states that it unlocks Booster Jets. I have already crafted some and it's still there.
Iridar  [author] 15 Dec, 2024 @ 7:32am 
Yes, in the config.
RakkoHug~<3 15 Dec, 2024 @ 5:47am 
Iridar, is there a way to disable cosmetic jet pack auto-equip function?
Iridar  [author] 9 Oct, 2024 @ 1:59pm 
No, I don't know how to do that.
RottenDub 8 Oct, 2024 @ 2:46am 
First of all thank you for the mod, a must have in any playthrough.
A small request if possible can we get a retexture for the first jetpack in the list, it's very low quality an muddy.
TY!