Space Engineers

Space Engineers

73 ratings
(Tentatively Fixed) 37mm BK Aircraft Cannon - AWG
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
2.916 MB
1 Dec, 2018 @ 10:14am
25 Jul, 2019 @ 10:35am
7 Change Notes ( view )

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(Tentatively Fixed) 37mm BK Aircraft Cannon - AWG

In 1 collection by ⭐ Ava | Combat Medic
AWG Heavy Industry - Weapon Collection
51 items
Description
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Support my work and gain exclusive benefits by contributing to me on Patreon!:
https://www.patreon.com/_AWG_
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Firing: https://streamable.com/xfy0a

This is an autocannon based on the Bordkanone 3,7cm used in WWII. It fires at 160 rounds per minute, with twelve shots per magazine and a 20s reload. It can penetrate two layers of small ship heavy armour, so aim for weakpoints on enemy vehicles. It should be able to shred enemy aircraft, but be careful; as its shells are slow, and your ammo is numbered.
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BIG THANKS TO WHIPLASH141 FOR MAKING THIS AMAZING PENETRATION SCRIPT! Without his work, none of these mods would have been possible

Thanks to LEGION for the sound!

All models used here are property of AWG. Whilst you have my permission to use them, you are not allowed to reupload them without explicit permission from myself.
38 Comments
Qwertunchik 3 Aug, 2021 @ 1:42pm 
This cannon don't shoot enemies, it damage itself
Not_EviL 22 Jan, 2020 @ 11:24am 
I guess I will order them later ( ͡° ͜ʖ ͡°)
Not_EviL 22 Jan, 2020 @ 11:24am 
The Thing is that I ve needed a lot of different German cannons to Finish all of my Tank constructions D :
⭐ Ava | Combat Medic  [author] 22 Jan, 2020 @ 8:59am 
Ah damn, as an alternative you can try the 35mm Bushmaster III or M230 30mm Chaingun
Not_EviL 7 Jan, 2020 @ 9:13am 
Embedded version doesnt work at all, no possibility to load shells, and the normal version has firing effects etc. but doesnt acctually shoot
LilOrphanEvie 9 Aug, 2019 @ 2:32pm 
The non embedded 37mm isn't firing a projectile for me, and the embedded one doesn't feed from or otherwise interact with conveyors/containers.
Vlad The Evil Cat 29 Apr, 2019 @ 12:10pm 
I think the issue is, according to my experience, is that multiple rounds are fired at once, when the gun would "runaway" fire while reloading, each shot sounded different, but during normal firing, it kinda sounds like 3-5 shots are fired at the same time
Another thing, the gun debris is very dense, perhaps there is a way to "un-densen" it?
⭐ Ava | Combat Medic  [author] 16 Mar, 2019 @ 3:38pm 
If it lowers sim don't use it. The previous issue is fixed and the fix has introduced a new bug. I will work to solve it when I have time. Be patient.
dominicawb 16 Mar, 2019 @ 1:35pm 
Right but sim speed makes it pointless. only about ten active rounds need to be in the air for sim speed to drop. Truth is I dont know if its the drop that causes the sim speed drop but normal rounds do not drop sim speed.
⭐ Ava | Combat Medic  [author] 16 Mar, 2019 @ 6:58am 
And I can't just take away the drop and keep the rest without the same bug persisting.