RimWorld

RimWorld

479 ratings
Combat Extended: Shields
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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437.998 KB
8 Dec, 2018 @ 10:15pm
3 Dec, 2022 @ 7:38pm
24 Change Notes ( view )

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Combat Extended: Shields

Description

Additional types of shields from a variety of eras. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony.

This mod is also available from Github[github.com]

Looking for more weapons to add? Check out Combat Extended: Guns.


Nguni Shield:

Recipe: 15 x Wood, 45 x Leather
Description: A design originating amongst the Nguni people of South Africa, this lightweight shield--traditionally made from cowhide--was most famously used by the Zulu. Designed for offensive purposes in mind, it is not thick enough to protect the user against sustained fire, but in skilled hands is extremely effective in hand-to-hand combat.

Wicker Shield:

Recipe: 60 x Wood
Description: Carried by the Sparabara of the armies of Ancient Persia, the shields are made of wickerwork, offering reasonably good coverage from most simple projectiles without weighing the user down. Unfortunately, their lightweight construction means they offer less protection against the thrust of a spear or sword in hand-to-hand combat.

Aspis:

Recipe: 60 x Wood, 5 x Steel
Description: A convex shield made of wood and often covered with a thin sheet of bronze or other metal, the Asis was the shield of the Greek hoplite, and its good coverage was an integral part of the success of phalanx. This shield bears the letter 'lambda,' mark of the city-state of Sparta.

Scutum:

Recipe: 60 x Wood, 10 x Steel
Description: Famously carried by Roman legionaries, its design reflected its role as a heavy infantryman's shield. Made of layers of wood glued together and covered with canvas or leather, it offered a good compromise between weight and protection. A later design, thick planks and a metal edging give the shield additional strength.

Norse Shield:

Recipe: 70 x Wood, 10 x Steel
Description: A heavy shield in Norse style, it was famously carried by the vikings on their raids into Western Europe. Designed to protect the user in hand-to-hand combat and against projectiles. Made of thick timber with a heavy iron rim, it is quite sturdy.

Kite Shield:

Recipe: 70 x Wood
Description: A cavalryman's shield, the kite shield originated in Western Europe, becoming widespread around the 10th Century AD. While one of the few designs of the time that offered good protection the users legs, its length made it awkward for infantry to use. Nevertheless, it was extremely popular, seeing extensive use throughout Europe, and evenutally being introduced to the Holy Land by Norman Crusaders.

Buckler:

Recipe: 40 x Steel
Description: An extremely small metal shield, usually paired with a rapier or similiarly light sword. Too small to offer any meaningful protection from incoming projectiles, the buckler is instead designed to deflect and trap a foe's weaopon in close-quarters combat.

Riot Shield:

Recipe: 60 x Steel
Description: Designed for law enforcement and corrections officers, this shield's lightweight metal construction and large size make it ideal for use against crowds and unarmed opponents. However, it offers only limited protection against projectiles and isn't thick enough to stop even the lowest caliber gunfire.

Assault Shield:

Recipe: 60 x Steel, 4 x Components
Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to find themselves engaged in extremely close-quarters combat. Far smaller than a full-sized ballistic shield, it trades coverage for mobility. Though capable of stopping handgun and rifle rounds, its small size leaves the user very little to hide behind should they find themselves under sustained fire.


This mod requires Combat Extended, but has no known conflicts. It should not be necessary to start a new save game, but may cause errors if removed from an existing save. Load after Combat Extended itself.

The non-Combat Extended version can be found here.

While this mod would not be possible without the efforts of the Combat Extended team, it is supplemental content not directly created, endorsed, or supported by them. If you encounter issues or have a request, please direct them to me.
126 Comments
Ġedryht of Wōden 25 Mar @ 2:21pm 
It's a shame this isn't updated yet.
lorsieab2 3 Dec, 2024 @ 7:19pm 
@N7Huntsman Hi! Will this be updated to 1.5?
UnoTheCard 4 Jul, 2024 @ 4:03pm 
ce 1.5 is here so where are you :steamsad:
Foedreyn 14 May, 2024 @ 3:59pm 
Any chance we get a 1.5 update for this beauty?
Разгруз под туз 27 Apr, 2024 @ 11:21am 
1.5 update when?
QuadGodGamez 25 Oct, 2023 @ 3:01pm 
I think this mod is broken, in 1.4 it basically registers every weapon as a 2-handed weapon, even after modifying it in the mod menu options
Wild colonial boy 20 Nov, 2022 @ 1:05am 
Is it working with 1.4?
Ol' King Cole 10 Aug, 2022 @ 7:24am 
Is there a way to make certain melee weapons usable with a shield? For example, the Powered Shortsword from CE: Melee seems like it should be usable with a shield, but isn't. What would I need to add to it's xml file to make them usable?
FevoerC 19 Jun, 2022 @ 5:54pm 
Always pops Debug Log, so I had to disable it. Looks like it is not compatible with some of my mods. :steamfacepalm:
selest19 15 Jun, 2022 @ 10:17am 
why whould it be?