Aggressors: Ancient Rome

Aggressors: Ancient Rome

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Sengoku Mod
   
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Type: Mods
File Size
Posted
Updated
87.796 MB
20 Dec, 2018 @ 1:31am
11 Jan, 2019 @ 5:11am
3 Change Notes ( view )

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Sengoku Mod

Description
Sengoku mod required to playing the Sengoku Japan1560 scenario.
7 Comments
Hans Lemurson 2 Sep, 2019 @ 8:58pm 
Great work on the mod and scenario!

One small error I noticed is that one of the units is called "mobile Ashigaru", whereas every other unit type has their name Capitalized. Should be changed to "Mobile Ashigaru".

I only care because it was my faction's starting unit, and so I have to keep staring at the inconsistency.
easytarget 13 Apr, 2019 @ 3:08pm 
Started this one twice today as shimazu just on medium difficulty, got attacked by everyone around me, all of which were capable of recruiting more units than me it would appear, like way more. I started with this clan because they're located at the ass end of the island so I'd only have one front to fight from and it turned into a war with 4 other clans anyway. Not feeling this one so far.
easytarget 13 Apr, 2019 @ 1:42pm 
Just loaded this one as my next campaign....
Pavel-Ku  [developer] 9 Jan, 2019 @ 4:56am 
If you are not sure how to do it, please let me know Hiro
Pavel-Ku  [developer] 9 Jan, 2019 @ 4:56am 
Random maps are possible for mods if mods do not mess up with terrains too much. This mod should work with random maps
Hiro  [author] 4 Jan, 2019 @ 5:37am 
I think unfortunately random map support is basically not available for mods.
If I recall correctly, It would need some editting in the main game config file.
ArchFlameAx7 3 Jan, 2019 @ 11:46am 
is random map support planed this mod looks really awsome