RimWorld

RimWorld

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[CP] Metal Gear Solid - CQC Takedown
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
47.284 MB
13 Jan, 2019 @ 10:42pm
19 Oct, 2020 @ 4:40pm
14 Change Notes ( view )

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[CP] Metal Gear Solid - CQC Takedown

In 2 collections by Chicken Plucker
Project: Red Horse 1.0
24 items
Red Horse 1.2
25 items
Description
Remember the basics of CQC. Non-lethal takedown of an opponent.


NOTE: Pawns need to be at least 8 melee to perform a CQC knock-out

Features:
- Reminds targeted pawns why their CQC is sloppy.
- Drops target's consciousness without causing much harm to their health

MSF Faction mod with Big Boss and Miller outfits:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1611200179

Metal Gear Solid - Incident Sound Effects mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1612014424



The CQC sound effect varies depending on the gender of who's being floored, special thanks to Jecrell for adding that as well!

The CQC Takedown can get clunky when targeting moving foes, you will have to be actively attempting to use the skill. Besides this AI issue, melee skill is also taken into consideration since there is a chance for the takedown to fail.

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Red Horse Takedown mods:

Metal Gear Solid - CQC Takedown Mod (Non-Lethal)

DOOM - Glory Kill Takedown Mod (Lethal)

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Disclaimer:
- Mod is highly unbalanced. This mod has no chance of being polished in terms of balancing because of coding limitations.
- Using the ability towards allies will cause zero reactions from them, another coding limitation issue that may be left unfixed.

If you're using this version mid-save, do NOT switch between the JecsTools version and this standalone version. THEY WILL CONFLICT AND CAUSE ISSUES WITH YOUR SAVE.

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Known Incompatibilities

Rimworld of Magic - Similar coding, gets funky and may cause major problems

Giddy Up! - May cause errors when knocking out ridden animals but you'll be fine

Star Wars: Force Choke mod - Generates short hash error

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JecsTools dependent versions (Working with other ability mods such as Force Choke and Rim of Magic)
Metal Gear Solid - CQC (JecsTools) (Non-Lethal)

DOOM - Glory Kill (JecsTools) (Lethal)
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Credits to:
LimeTreeSnake - 1.1 update won't be possible without all his help, thanks so much Lime!
Jecrell - Without which this mod won't be possible since he did all the coding
Hideo Kojima - Metal Gear Solid

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1.0 Version - Off Steam version

https://drive.google.com/open?id=1qNa3mg-q1OVItVd0Ym5I60a3drm00O0n
209 Comments
Gibbus 12 Mar @ 6:44pm 
SNAKE! DON'T ABBREVIATE CHICKEN PLUCKER! SNAKEEEE!
Hurgablurg 4 Oct, 2021 @ 12:23am 
- "Using the ability towards allies will cause zero reactions from them"

"Thanks for that, Boss!"
Chicken Plucker  [author] 24 Jul, 2021 @ 8:37pm 
Hello all, comments were disabled to prevent the floodgate of 1.3 update requests.

New version of takedown abilities added here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556532381

Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
Omegadioxide 20 Jul, 2021 @ 3:31pm 
ayo is the mod author still doing military training or? This is one of those mods I cant live without. Ill try and test it on 1.3
T h e R a t 4 Jul, 2021 @ 5:05am 
The only problem I've been having with this is that pawns will *not* track an enemy (or otherwise) that I tell them to CQC. They will go to the last location the pawn was at when I told them to do it, but then turns around and leaves. I dunno if this is a mod conflict or what, but I know it's caused me issues before.
eN4aR 11 Mar, 2021 @ 9:44pm 
Lol, just knocked down a bear using this. What a fun op mod
Chicken Plucker  [author] 24 Oct, 2020 @ 7:12pm 
Cheers guys, though I’m away again cause I’m on phase 2 now. If 1.3 comes while I’m gone, please never forget the basics of CQC.

Goodbye lads, till next time
Out-Of-Touch 23 Oct, 2020 @ 10:13am 
sorry :)
Silentman253 21 Oct, 2020 @ 6:08am 
Welcome back Chicken Plucker! I'm happy to see you again.
pgames-food 19 Oct, 2020 @ 10:55pm 
cool, welcome back :)