Arma 3
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5th Cavalry Mission Framework
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Data Type: Mod
Mod Type: Mechanics
Tiedostokoko
Julkaistu
Päivitetty
3.540 MB
3.2.2019 klo 18.27
6.2.2021 klo 10.36
20 muutosilmoitusta ( näytä )

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5th Cavalry Mission Framework

Kuvaus
5th Cavalry Mission Framework - V0.9.6.1

Framework used by the 5th Cavalry during our missions. This mod can be used outside the 5th Cavalry however, as it is made to suit our very specific needs, there may be incompatible with other mods not used by the 5th Cav.
WE WILL NOT ADD FEATURES OR FIX ISSUES THAT WOULD NOT BE USED/NEEDED WITHIN THE 5TH CAV
- Come Join Us, 5th Cavalry Discord[discord.gg]
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Features
  • Squad and Group Map Markers
  • Automatic TFAR Presets
  • Additional Zeus Explosion with Targeting
  • Debug/Admin Menu
  • Updating Roster with Frequency
  • Deployable Vehicle Respawn Mode
  • Anti Personal Arsenal Checker
  • Customisable Marker Colours
  • AI Spawn Modules
  • Extended Ace Interactions
  • Briefing Safety
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Documentation

Documentation for our features, modules, usage and for developers may be available on our Wiki[github.com]. Since this mod is for internal use by the 5th cavalry, any documentation will be limited.
________________________________________________________________________________
Credits

- BI for Arma
- ACE and CBA for their great mod and their framework
- Everyone who posted on BI's wiki and forums filling in BI's gaping gaps in Arma's documentation
________________________________________________________________________________
licence

[www.bohemia.net]
  • Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
  • Noncommercial - You may not use this material for any commercial purposes.
  • Arma Only - You may not convert or adapt this material to be used in other games than Arma.
  • No Derivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.
Some folders of this project may contain a separate LICENSE file. Should
that be the case, everything in that folder and all subfolders is subject
to that license instead.

- MIT (\addons\main)
________________________________________________________________________________
Bug Reports

Please post any issues to our github[github.com] as we are unlikely to monitor this page.
________________________________________________________________________________
-Thanks,

~Brecon :steamsalty:
~FieldGeneral
5 kommenttia
Kerozen 7.2.2019 klo 11.11 
Ok, thank you
Brecon  [tekijä] 7.2.2019 klo 9.29 
@kerozen, this is meant for internal use within the 5th cav so the documentation is limited however ill add it here until we get the wiki sorted.
Most of the configuration is done within addon option so like the anti arsenal, map markers, respawn etc.

To have the squad map markers show you have to set the callsign name to one listed here [ github.com ] so for example to have the PL marker you would set the groups callsign to Platoon.

The TFAR radio presets are linked to the callsign/group marker system

To open the admin menu its defaulted to shift+F2 however this may not work so you might need to rebind it with controls>addons controls>5th cav

The zeus stuff is listed within zeus' modules tab under 5th cav.
Kerozen 7.2.2019 klo 4.48 
Is this mod suposed to have modules? I've been in the editor for a while now trying to figure out what the mod does and so far the only thing i see is the Rooster tab in the map screen
Schmoock 6.2.2019 klo 11.38 
Amazing Brecon!
Fred 5.2.2019 klo 8.49 
Thank you brecon, VERY cool