Total War: SHOGUN 2

Total War: SHOGUN 2

2,125 ratings
Ultimate Immersive Mod - Part 1
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Tags: mod
File Size
Posted
Updated
57.144 MB
21 Feb, 2019 @ 10:40pm
3 May, 2019 @ 8:00am
14 Change Notes ( view )

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Ultimate Immersive Mod - Part 1

In 1 collection by Daddy Takeda
Ultimate Immersive Mod
11 items
Description






The ultimate goal of this mod is to renew the Shogun 2 Total War experience while taking care to keep its original flavor. With this mod one tries to vary the different possible avenues for the characters (generals, ninja, metsuke, monk, etc.) and the clan (skill trees, technological tree, chain of buildings, etc) without complicating the game. Veterans and new players will be able to play this mod without the danger of facing an impossible learning curve. In addition aesthetic elements have been added for immersion improvement, as the name of all units have been changed to represent as closely as possible the terms used during the Sengoku Jidai and also new daimyo models have been introduced. So if you are interested in diving into this game that has aged very well and still manages to compete with the most recent Total War games, and if you are already bored with Three Kingdoms and you wish to play a real good game, Ultimate Immersive Mod is for YOU!

The 2 parts are needed in order for this mod to work as intended. Subscribe to both of them and start a new game. This mod is NOT compatible with almost any other mods except a few (I will not test them for you). The most important and essential ones will be listed below. This mod is only for Shogun 2 vanilla, not FOTS nor ROTS.

Note : Generals are recruitable with a "Castle & Encampment" constructed in the same province and is capped to 10. You will have to rely on colonel if you are to expand your army at some point. FYI, every battle fought with a colonel (without a character general), there's a chance an event window pop up proposing to enlist a character general.

PART 1
PART 2


FEATURES
Recommended setting (don't complain if you don't play with these settings) : Domination, Hard, Ultra Units Size.
  • Expanded Japan Map
Huge map that expand the lifespan of the game and adds much to immersion, enriching the player's experience by 106 more regions and 103 more clans. The adventure will be slower, but so much more satisfying.

  • 12 Turns per Year
There's 12 turns per year and 4 seasons. This make the mod incompatible with any other mods that mod the turn per year.

  • New & Balanced Units
Many factions have their own specific units, for example most of Chosokabe gochi units have a bow they can fire before engaging in melee combat, the Shimazu have stronger and more disciplined gochi warriors, the Otomo are very westernize and can field a large amount of matchlock units (and Europeans units as well), the Hattori's ninjas are unmatched in all of Japan as well as the Takeda can field the biggest and strongest cavalry armies there ever was. As of the Ikko Ikki, it is said that wherever they go, cities and town are build at each of their stopovers. They ultimatly command the masses and pose the most incredible threat on the long run.

  • Diplomacy Tweaks
Diplomacy has been tweaked to make the player's experience more enjoyable while also not removing the excitement of a challenge. Realm divide will still occur, but this time your allies and long-time partners should not betray you if you do not give them reason. Here's a pro tip: take your damn time, do not rush! Or... well... die and don't whine.

  • Alternate General Skills Tree
The generals' skill tree has been completely reinvented. It is now separated into 6 branches of expertise : diplomatic, nautical, military, martial, investment and sectarian (limited to Uesugi, Ikko Ikki and Otomo). Take your time to discover them, they could all be useful to you at some point and depending of your play style. Tips on how to play the sectarian tree will be added in a discussion thread eventually.

  • Better Traits & Ancillaries
Coming soon!

  • Reworked Buildings
Coming soon!


AGENT & UNIT CAP
All units save Ashigaru have a cap limit so to prevent as much as possible unrealistic army composition. You will have to balance your armies or specialise them if you want, and adapt accordingly.

As for agent, here are the limit cap :

Ninja = 1
Geisha = 1
Metsuke = 3
Monk = 2 (5 for Ikko Ikki)

This will remain so until I have time to rework their Skill Tree. It is to prevent meta-gaming and making the game too easy by assassinating every enemy generals or inciting rebellion here and there every turn.


COOP CAMPAIGN
You must have the ENGLISH version, otherwise it seems that it won't works. If it still doesn't work, unsubscribe from Stronghold of the Samurai. If you still having problem, I can't help you any further.


RECOMMENDED DLCs/MODS
  • DLC > Fall of the Samurai (for some effects to work, not essential)
  • DLC > Hattori Clan Pack
  • DLC > Ikko Ikki Clan Pack
  • DLC > Otomo Clan Pack
  • DLC > Sengoku Jidai Unit Pack
  • MOD > Ashina Extra Character Name by Ashina
  • MOD > Real Armies by Frodo45127
  • MOD > Arrow-Cannon sound fix on TWCenter
  • MOD > Strongholds of the Samurai by Sorinel1991


KNOWN BUGS
MAJOR
  • None.

MINOR
  • On campaign selection screen, the daimyo model might be weird. No worries, it's only like this on the campaign selection menu. In game everything is fine and all models work.
  • The sectarian skill "Donation Gatherer" work perfectly fine, but its effect can only be observe next turn.
  • If you start a campaign as the Date, the camera won't start on their position. Don't know why yet and didn't bother to check it out. Just scroll down a bit and voilà!
  • In the technology tree for the Uesugi, "essence of the spirit" also unlock the tanegashima sohei (matchlock monks), but since there's too many unit in a row, it doesn't show up.


TO DO
  • ☐ Add a bit more useful buildings.
  • ☐ Rework all traits and ancillaries.
  • ☐ Add season effects.
  • ☐ Reinvent the technology tree.
  • ☐ Reinvent agents skill trees.
  • ☐ Replace wrong starting units for Hattori, Shimazu and Chosokabe faction.


PERMISSION
You do NOT have my permission to upload my mod, in its actual state or alternate one, anywhere ever. You can only mod it for YOURSELF.


Please leave a like and fav this mod. If you find a bug, have a suggestion, please comment/report in the appropriate thread below and let me know! In case of a CTD, give me as much details as you can, i.e. clan you are playing, turn you are at, what was the EXACT last thing you did before it crashes, etc. All disrespectful and raging comment will be deleted.
Popular Discussions View All (14)
54
2
20 Oct, 2024 @ 3:41am
PINNED: CTD (crashes) and co reports
Daddy Takeda
22
26 Jun @ 10:46pm
PINNED: Changelog & Updates [2019-05-03]
Daddy Takeda
5
5 Jan, 2020 @ 11:51pm
Matchlocks, skills, Otomo clan and Ship caps
Phoenixblood
789 Comments
makiiavely 12 Jul @ 6:25pm 
Can't recommend this mod. The modder and I have complete, polar opposite ideas of what makes this game fun and immersive: generals that are unkillable death gods with INSANE stats and broken abilities like war cry (war cry on a general, let that sink in) and now assassinating them is way harder than it should; cavalry units that have been nerfed massively and not just because their numbers have been reduced from 80 to 60, i'm regularly losing entire regiments when that seldom happened to me even on Very Hard; morale swings a lot more now, you might think you're kicking some ass and then they suddenly recover morale and wipe out half your unit, it's so weird; matchlocks now have MORE range than bows which is both historically inaccurate and also bad design, guns are intended to be low range because of their higher kill pressure
adecool12 12 Jun @ 2:25pm 
nothing says immersive as having oversensitive zoom feature and having 5 clans declare war on you in one turn for absolutely no fucking reason while having good honor. Great mod, recommend to every schizo masochist
Mr. Nobody 1 Jun @ 11:37am 
Yea this mod definitely needs updates. Seems abandoned though imo
Hellrech 1 Jun @ 10:02am 
With 10th anniversary: Remaster Units and Sashimonos
Clan Tokugawa become invisible on the company map, so sad
OneStonedBear 28 Apr @ 4:44pm 
So it works in COOP right? But can I play in head to head MP with my buddies?
Dontiva 18 Apr @ 1:45am 
could be get a buff to the unit cap with late game tech and buildings?
Roman Ungern-Sternberg 8 Apr @ 3:34pm 
@Astareos
works for me
Ray Animus 27 Mar @ 7:31am 
any way for me to edit the accuracy of matchlock units in the mod? i dont like the idea that they shoot way off target compared to vanilla or other mods, im not sure if its the accuracy modifier or another modifier
Astraeos 26 Mar @ 8:28pm 
Mod doesn't work. I have all the required other mods listed, and it just CTD's when I try to start a normal shogun 2 campaign.

Shame that all the mods for this game are just dead.
Sykh_86 10 Mar @ 12:13pm 
Something is wrong with this mod. The enemy suddenly started spamming entire armies deep in my territory, which should be impossible. And I'm talking about several full stack armies, in a place where you can't get by ship and you have to go through the provinces I own.

This is the only mod that I have installed