Age of Empires II (2013)

Age of Empires II (2013)

29 ratings
[IA] Frank Architecture for Independent Mod
   
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New Workshop General: Graphics, Terrain
File Size
Posted
1.945 MB
3 Mar, 2019 @ 12:19pm
1 Change Note ( view )

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[IA] Frank Architecture for Independent Mod

Description
/!\ Using the [IA] Briton Architecture for Independent Mod with this one will improve the separation between Franks & Britons
=> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668864980&tscn=1551605139

NOTICE! This is a mod for the "Independent Architecture" DAT mod. This mod does nothing for AoE2 itself. You need the "Independent Architecture" DAT mod to see an effect. Make sure this mod has a higher priority than Independent Architecture as well.

HOW TO USE :

1) Subscribe to Saint_Michaels' or Omkar Independent Architecture
2) Subscribe to this mod
3) In your mod manager, put [IA] Frank Architecture for Independent Mod with highest priority, then followed by Independent Architecture mod
4) When in the lobby, in the game version selection, select Independent Architecture dataset

This mod is compatible with other graphic mods that use Independent Architecture.

CREDITS :

FEUDAL AGE => This set is a mix between one of Yakko's European feudal set, and some of the classic buildings with Yakko's texture for walls.

CASTLE AGE => The whole set is the original West European Castle Age Set, except for Stable, which is a mix between the original one, and the Alpha one.

IMPERIAL AGE => This is the buildings I made for the Imperial Brown roofs for West European mod.

Walls and gate are still from the original set.

The Independent Architecture Mod was originally created by Saint_Michaels and Omkar pursue his task.
10 Comments
Механик ☭ 27 Mar, 2019 @ 2:15am 
Yes, yes, of course, I understand ... I am very glad that you are mutual with me, thanks for the hope, this set is really worth the attention of the public :)
Redkirby  [author] 26 Mar, 2019 @ 6:01pm 
I completely forgot about this one to be honest (it's been a while since I didn't play with the Chineses), but you're right, it's not quite perfect. Still, I'm currently going on with a new unpost new set, so it won't be my priority right now. But thanks you to pointing it, since I forgot about it, now I'll keep that in mind.
Механик ☭ 26 Mar, 2019 @ 3:36pm 
Hi, I have a small request for you, could you fix the error with the tower in the Chinese set? I would be very grateful to you ... I really like this set ... I will not be upset if you refuse, I understand you and so many things, you are busy and do not owe anything to anyone ... But it would be very cool if You, you could do it, and you had time for it ... I do not want such a wonderful set to disappear and be abandoned (forgotten)... Otherwise, everything is fine, I checked everything in the editor... The only problem in this tower in the "imperial era", when you enter the "post-imperial era", all is well

Here is the set I'm talking about - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1187867400&searchtext=Chinese

Here is a screenshot:

Imperial era - https://imgur.com/F3DFu2U

Post-imperial era - https://imgur.com/4w3Kltu
黑无常|白无常 17 Mar, 2019 @ 7:50pm 
Haven't seen your graphic mod for a very long time~ Miss you very much~Happy to see new mod~~! Hope you can make a turks mod (or aztecs ,burmese ) in the future~:steamhappy:
Redkirby  [author] 3 Mar, 2019 @ 6:07pm 
Yes no problems if you know how to do it it's okay ! :)
SNafu 3 Mar, 2019 @ 4:06pm 
ok np, is it ok if i use your files and do it for myself then?
Redkirby  [author] 3 Mar, 2019 @ 3:58pm 
In understand ^^ But I think it's too messy if I do every mod for every civs, even in my own files.
SNafu 3 Mar, 2019 @ 3:54pm 
Ik I just think this would be cool for celts as well.
Redkirby  [author] 3 Mar, 2019 @ 3:26pm 
I have already made an IA set for Celts
SNafu 3 Mar, 2019 @ 3:04pm 
could you make this for celts?