Kenshi
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Forgotten Buildings
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838.357 MB
10 Mar, 2019 @ 9:46am
29 May, 2020 @ 2:00am
20 Change Notes ( view )

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Forgotten Buildings

In 2 collections by Mechanica
Mechanica's Building Mods
5 items
Forgotten Buildings Sub-Mods
8 items
Description
The largest collection of buildings and furniture from older versions of Kenshi and non-player towns. Over 400 new buildings and furniture pieces to construct, plus another 300 copies of buildings, walls and furniture using alternative textures.


Forgotten Buildings Includes:
  • Tier 5 walls, concrete walls, and other walls from the old world
  • Moor buildings (used in old world towns)
  • Swamp buildings, platforms, walkways and fences
  • Hive huts, cannibal shacks and metal buildings
  • Outposts s-I, s-II and s-V
  • Old variants of Outposts s-III and s-IV
  • Broken Watchtowers and Storm House variants
  • Lagoon buildings and platforms
  • Outpost Citadels (aka Ancient Citadel, Ancient Lab, Outpost Prison)
  • Vast Factories (aka Ancient Factory)
  • Dome Ruin and Dome (aka Black Market)
  • Ashland Domes
  • Very old buildings such as HQs and bunkers
  • Five types of bridges
  • All signs and banners
  • Oil drills, silos and refineries
  • Water towers, water tanks and windmills
  • Alternative models for farms, mines, grain silos and wind generators
  • Auto-turrets (not fully automated but more accurate than other turrets)
  • Multi-barrel turrets with lights
  • More lights
  • More tents
  • Market stalls
  • Quarry equipment
  • Tarsand pipes and other structures
  • Com Towers and Land Blades
  • Ruined versions of many buildings and walls
  • Any furniture missing from vanilla research

Similar items are grouped in the build menu, use the arrow buttons to switch between them.

Click here for a complete list of everything the mod allows you to build.

If you need help identifying something in the images above, take a look here.

All research changes and blueprints can be found here.


Other Features:
  • Slopeless-like building placement, without the risk of buildings moving
  • Defensive Wall V has its original appearance restored
  • Moor buildings are available in all four of the original textures
  • Stairs added to Double House, Moor C, Moor Tower, Saloon and Tallhouse
  • Raised House roof is accessible
  • Turret and/or light nodes have been added to many buildings, walls, towers and gates
  • Furniture can be built on swamp platforms and lookout towers
  • Most furniture can be built outdoors (excludes crafting and research benches)
  • Inventory size added to the descriptions of all storage boxes
  • Climbable defensive wall towers (stairs are hidden inside)
  • New ramp attachment points
  • The lights built into some Defensive Wall/Tower/Gate models can be switched on
  • Signs snap to light nodes for easier placement
  • Functionality added to Fishing Rods, Fish Drying Racks, Oil Drills and Oil Refineries
  • The largest buildings are appropriately difficult to construct
  • All walls can be destroyed
  • Unique destroyed meshes for Old Storm House and lagoon buildings
  • Many building mesh fixes
  • Changed the brightness of some old texture files
  • Added transparency or emissive glow to some building materials
  • Improved collision for some buildings
  • Previously unfinished buildings from the game files have been completed: twelve so far and more to come

Many things can only be learnt from blueprints, which can be bought or looted from locations where the buildings are found. If you really dislike this idea, or have already visited the location of a blueprint you wanted, there is the option to use the research bench instead.

If you're having trouble finding a blueprint this list should help.


Compatibility:


Translations:

If you would like to create a translation, this template can be used as a starting point.


Non-Steam Version:
Forgotten Buildings on Nexus Mods[www.nexusmods.com]
Popular Discussions View All (5)
5
7 Jan @ 2:12pm
PINNED: Research Additions
Mechanica
3
19 Nov, 2020 @ 2:27pm
PINNED: Image Contents
Mechanica
3
24 Jun @ 10:04am
PINNED: Full List of Buildings and Furniture
Mechanica
313 Comments
Lucius Helius 6 Jul @ 12:36pm 
May I use parts of this mod in a mod of my own?
ajjr1996 28 Jun @ 3:23pm 
Work good with universal wasteland expansion?
nevrax21 21 Jun @ 2:14pm 
Swamp gateways BUG
Settlers dont' want walk them, it's possible to have an upgrade ?
Hélios 13 May @ 3:23pm 
www
Arcturus 6 May @ 12:34pm 
Do the oil industry buildings added by this actually function?
Warzagg 2 May @ 3:02pm 
Can confirm this mod causes crashes in hive villages and in the HQ of World's End. Wouldn't recommend using it without a fix.
godsunshained 27 Mar @ 2:40pm 
Greetings! I am the lead developer of the REBORN localization collective. We work with a collection of mods that we integrate and sequentially localize into Russian. As part of this process, we also make adjustments to the mods themselves.

We would like to request your permission to use some of your mods in our project.

Our localization is distributed on a paid basis and is entirely exclusive, meaning it is not available anywhere else.

We focus on the Russian-speaking gaming community, ensuring the highest quality and most well-adapted localization for them. Additionally, some of these mods are part of the Genesis project, with whose developer we have already reached an agreement.

If you have any other proposals, I would be happy to discuss them in private messages.
Aragog 24 Mar @ 4:18am 
Also crashes the game if you try to enter hive robotics shop, I don't recommend downloading this at all
WakizashiMaster 19 Mar @ 10:45am 
Anyone know how the Ancient Factory Blueprint's are supposed to work? I found all 3 and learned them but the structure doesn't appear as a building option. Am I doing something wrong?
Aragog 17 Mar @ 5:42am 
can't enter Moor A after loading a save?