Space Engineers

Space Engineers

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Racing Display
   
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Type: Mod
File Size
Posted
Updated
3.722 MB
9 Apr, 2019 @ 2:55pm
23 Feb, 2024 @ 9:26pm
60 Change Notes ( view )

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Racing Display

In 1 collection by avaness
Race Maps with Racing Display
25 items
Description
This mod has been abandoned and will no longer receive any updates

This mod can be used to track racers along a race track. The mod supports a variety of tracks, including looped tracks.

Modes
Racing Display has 3 modes. Use /rcd mode to change the current mode
Distance
This is the default mode, where the position of the racer is in meters from the next racer in the list.
Interval
This mode is like Distance mode, but the positions are measured in estimated time based on the racer's speed.
Qualify
In this mode, the list of finishers is sorted by best time so that racers can use the track to try to improve their time against other racers.

Console Compatibility
Racing Display is compatible with Xbox and Playstation using these server side script mod.io mods:
https://mod.io/g/spaceengineers/m/racing-display
https://mod.io/g/spaceengineers/m/racing-display-button-panels
With the button panel add-on, console users can press buttons named "Join Race", "Leave Race", or "Toggle AutoJoin" to interact with the mod instead of using commands.

Commands
All chat commands start with the prefix /rcd or the equivalent /race.
Player Commands:
/rcd join: Joins the race.
/rcd leave: Leaves the race. Note that leaving the race will reset your lap counter.
/rcd rejoin: Shortcut to leave and join the race.
/rcd autojoin: Racers can use this command to automatically restart a timed race after finishing.
/rcd record: Enables path recording to record your best time.
Admin Commands:
/rcd join [name]: Admins can add a player name to the join command to force them into the race.
/rcd join all: Force all players on the server to join a race.
/rcd debug: (Server host only) Toggles the debug view.
/rcd clear [name]: Removes all finalists, or removes a specific finalist when a name is specified.
/rcd grant <name>: Fixes a racer's 'missing' status.
/rcd mode: Switches between normal and timed mode.
/rcd kick <name>: Removes a player from the race.
/rcd strictstart: Toggles strict mode. When enabled, racers can't start when they are on the track.
/rcd laps <number>: Changes the number of laps.
/rcd looped: Toggles if the track is looped.
/rcd timers: Triggers all timers prefixed with [racetimer].
/rcd finish <name> [rank]: Adds a player to the finish list.
/rcd node create|open: Create a new node or open a the closest node
/race track <name>: Select the current race track


Setup
For instructions on how to set up a map with racing display, see this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2030638824


Source code:
https://github.com/austinvaness/RacingDisplay
19 Comments
Ashes Vargrand 6 Dec, 2024 @ 1:54pm 
is it possible to show the racing stats on an LCD?
Mr. Gherkin 23 Feb, 2024 @ 7:11am 
For anyone else who installed this and forgot about it:-

If you have

Waiting for (2) Beacon Nodes...

permanently on your screen in the game, this mod is why.

Hopefully Google will pick up this comment and help others find it
avaness  [author] 29 Dec, 2021 @ 6:15am 
No, not yet
Dondelium 28 Dec, 2021 @ 4:20pm 
Hey Avaness. Anyway to disable record after it's started?
TAKOPABLO 14 Dec, 2020 @ 2:18pm 
hey Avaness, was wondering if you would be willing to help out with a race server using your mod that me and a friend are trying to set up as you know your source code better than anyone, and felt that it would only be fair to include the developer of the main mod we would be using with this task. Just let me know with a DM whether or not your willing to help out. Thanks!
avaness  [author] 3 Dec, 2020 @ 3:11pm 
[node] and [checkpoint] tags are now obsolete by a new UI. Enjoy!
Korgann 26 Sep, 2020 @ 2:27pm 
Hello there !

Thanks for this mod, it's pretty awesome \o/
I have a question about it : if I understood right while fiddling wityh it, it can only handle 1 race per map, right ?

So if I still want to make 2 circuits on the same map (for example, a Mars race and an Earth race), is it possible to reset the checkpoints ? Do I have to remove the [checkpoint] tag in beacon name, or does adding the same checkpoint numbers in the new tracks's beacons's custom data works ?
avaness  [author] 27 Apr, 2020 @ 7:13am 
I would rather not add any more node types.
Горячий Павел 26 Apr, 2020 @ 10:33pm 
What do you think about adding points [Start], where between them can be designated starting area?
avaness  [author] 26 Apr, 2020 @ 8:55pm 
Goryachiy Pavel, You have it right. Basically, if you have debug mode on, (/rcd debug) the first line should start at the start line and should be perpendicular to the start line. This particular guideline will become less important in the next update so I wouldn't stress about it. It mostly causes issues when the race is in timed mode. If the first node is off to the right or left, the mod could think the racer is on the track.