Imperator: Rome

Imperator: Rome

Not enough ratings
The (x2) Series
   
Award
Favorite
Favorited
Unfavorite
Description
Hello great leader! You are reading this because you want to multiply your world by 2.00 and only by that amount.

General Mod Rules:
1. All numbers must be multiplied by 2.00 (excluding AI priorities, etc.)
2. Only .txt files may be changed
3. The mod must have lore

Total Modified Files:
[Common]
- traits
- economic_policies
- terrain_types
- trade_goods
- omens
- buildings
- diplomatic_stances
Items (7)
Traits (x2)
Created by DAKKA
Version: 1.0.* Mod Effect: All traits doubled in effectiveness. Lore: The Gods have decided that the mortals down below were getting a little too complacent. So to spice things up, they have effectively doubled the effectiveness of all the traits a person ...
EcoPolicies (x2)
Created by DAKKA
Version: 1.0.* Mod Effect: All economic policies doubled in effectiveness. Lore: The Gods have decided that the economic policies of the mortals down below were a little too weak. So to spice things up, they have effectively doubled the effectiveness of al...
TerrainEffects (x2)
Created by DAKKA
Version: 1.0.* Mod Effect: All terrain effects doubled in effectiveness. Lore: The Gods have decided that the terrain down below had too little effect on the mortals. So to spice things up, they have effectively doubled the effectiveness of all the terrain...
TradeGoods (x2)
Created by DAKKA
Version: 1.0.* Mod Effect: All trade good bonuses doubled in effectiveness. Lore: The Gods have decided that the trade goods of the world down below weren't useful enough to the mortals. So to spice things up, they have effectively doubled the effectivenes...
Omens (x2)
Created by DAKKA
Version: 1.0.* Mod Effect: All omen choice bonuses doubled in effectiveness. Lore: The Gods have decided that the omens they bestow upon the favored mortals aren't powerful enough. So to spice things up, they have effectively doubled the effectiveness of e...
Buildings (x2)
Created by DAKKA
Version: 1.0.* Mod Effect: All building stats doubled in effectiveness. Lore: The Gods have decided that the buildings of the mortals weren't good enough. So to spice things up, they have effectively doubled the effectiveness of every building stat across ...
DiploStances (x2)
Created by DAKKA
Version: 1.0.* Mod Effect: All diplomatic stance effects doubled in effectiveness. Lore: The Gods have decided that the diplomatic stances of the mortals were too weak. So to spice things up, they have effectively doubled the effectiveness of every diploma...
Popular Discussions View All (1)
0
12 May, 2019 @ 7:51pm
PINNED: The (x2) Series Feedback
DAKKA