Garry's Mod

Garry's Mod

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[OpTre] Halo | VJ Human NPCs
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
126.645 MB
30 May, 2019 @ 6:41pm
28 Sep, 2021 @ 1:13pm
5 Change Notes ( view )

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[OpTre] Halo | VJ Human NPCs

In 1 collection by Mackaye
Operation: Trebuchet Content Pack
75 items
Description
"Humanity are a space-faring race, and a pragmatic one at that. From the UEG - the centralised government body of the human race - to the URF, and other groups opposing their rule, humanity has always found a way to thrive and survive. From military service, to political, agricultural, and even scientific study, humanity pushes onward. But despite their development, they continue to fight one another, making themselves their own worst enemy... Until something far darker comes rearing it's head..."

"Operation: Trebuchet" is a large-scale project for Garrys Mod, with the creation of high-quality assets in mind, inspired by the "Eridanus Insurrection" mod for ARMA 3. While initially being it's own, standalone server with custom content, the project has grown into a past-time of mine, with assets being released to the general public for their own entertainment.

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Tl;dr:
This is an NPC collection, built off of the existing VJ Base, built around the portrayal of humanity in the Halo series. From the UNSC Marine Corps, to ODSTs, to resistance fighters such as the URF, this pack is built around creating fun, engaging NPCs to either fight with, or against.

This pack is designed to be modular, and by default only contains the NPC weaponry. If that is all you are after, then you simply need to subscribe to just this addon. If you want NPCs to go alongside it, you simply need to subscribe to the specific model pack(s) you wish to mount.

These packs are listed in the required content section of the addon, but you can mix-and-match as you please. If you wish not to have the militia NPCs, for example, you would simply not subscribe to the MP/Off-Duty pack. This allows server owners in particular to only mount the specific content they need for their server, and nothing else.

Features
Dynamic Reactions
Using the VJ Base, these NPCs are built with human portrayal in mind. Each AI agent is meant to give off their own personality of sorts, amidst the conflict. Lower ranking infantry will panic when they lose a commanding officer, running for cover and begging for mercy. Combat medical personnel will attempt to assist dying and injured allies, as well as snap squadmates out of their PTSD-riddled panic.

Surrendering
A feature unique to player/NPC interactions, is the ability for the AI to be detained. AI that is panicking, for example, can be approached and interacted with (using the USE key), binding them and removing them from combat. Friendly AI agents will not target bound NPCs, but will open fire on panicking AI - they take no prisoners. Surrendered AI will not move from their spot, staying there indefinitely, and remaining out of action until further notice.


Factions
United Nations Space Command
The UNSC are humanity's military, exploratory, and scientific agency among the stars. From the UNSC Marine Corps, to the Navy, to the Air Force. These guys represent a united humanity, and are the unified force behind Earth and all her colonies. Unlike the other factions, the UNSC's forces are the largest, and so are divided up into several categories in the spawn menu.

Well equipped, and bold in the face of most threats, the UNSC Marine Corps are the main fighting force the UNSC has. From riflemen, to marksmen, to anti-armour units, the UNSCMC can handle it all. But, for when the corps hits an obstacle it can't take down, the ODST are there to break on through. Fitted out for both stealth operations and traditional engagements, ODSTs are fearless and a force to be reckoned with. Never flinching, never backing down, never fleeing...

Additionally, the UNSC has other branches, such as the Navy and Air Force, as options. The Air Force have Long-Range Radio operators, who heft large back-mounted comms equipment into the field, Air Assault troopers for extra-vehicular engagements, and pilots in fully-sealed armour. In the navy, you have the Office of Naval Intelligence, Military Police, and Corpsman. ONI spooks are usually kitted out in the best kit the UNSC has to offer, attached to either ODST units or acting as independent recon. The other two are sort of self-explanatory - the former enforces military law, the latter makes sure the unit they're attached to doesn't all die.

Unified Earth Government Law Enforcement
The UEG Law Enforcement are the primary colonial police services most inner and outer colonies have. From standard officers on the beat, to riot control and the UEG equivalent of SWAT, these guys keep the peace to the best of their ability. While their equipment will hold against lower-calibre, civilian grade weaponry, higher-grade weaponry such as military-grade rifles will shred through their standard patrol vest with ease.

United Rebel Front
The URF are less an organised group, more of a singular unified ideology. Rebelling against the rule of the UEG, the URF are equipped with military-grade weaponry and equipment, and ready to take the fight to the UNSC. Devoted to complete liberation from the UEG, the URF is composed of multiple cells across the entirety of UEG-controlled space. They can be well-organised, or a shamble... It all depends on the location, and the commander of their cell.

Independant Milita
From the inner colony of Reach, to the far reaches of Eridanus II, wherever there are people wanting to keep their little pile of dirt safe, there will be militia cropping up. Either coordinated with and supplied by the UEG to act as a planetary defense force, or acting illegally under the radar, the Militia can be anyone, anything, and anywhere. These guys tend to be simple civilian folk such as farmers, land owners, or just concerned citizens, but the occasional UNSC veteran in there can turn the tide of things. Poorly equipped, using second-hand weaponry either bought or stolen from the UNSC, the militia is a ragtag bunch that'll likely crumble under pressure.

Weaponry
All the weaponry included in this pack are built with a rather unique feature in mind - tracers. Each 5th or so round fired by any of the weapons included will be far more visible in comparison to the others, and a distinct red hue will follow it. In addition, for performance reasons, all the weapons are hitscan-based.

Small Arms
M6C PDWS
M6C/SOCOM
M7 PDWS
M7/SOCOM

Longarms
MA5B ICWS
MA5K Carbine
M392 DMR
BR55 Battle Rifle
M45 CAWS

Support Weaponry
M57 Pilum
SRS99-AM Sniper Rifle
M247 GPMG


Requirements:
>VJ BASE<
The only real requirement for this to work. Without it, the NPCs and their weapons won't even be able to spawn, given that they all derive from various elements of the framework.

Credits:
Mackaye - NPC scripting
Ishi - All the character models they made, which are not included within this pack - this pack would be a LOT bigger without their work, so major props to them for it.
Masterj2001 - M6C model (https://sketchfab.com/3d-models/halo-2a-m6c-cb04d1f74aa64788aff504786a66ee78)
Bungie/343 Industries - Weapon models and audio sources.
Adjutant - Ripping of audio and models, alongside textures.
158 Comments
CMB Benefactor 3 May @ 12:51pm 
uh
Toby from HR 31 Dec, 2024 @ 10:48am 
i dont think hes going to fix any of this
Toby from HR 31 Dec, 2024 @ 10:46am 
mine dont seem to want to die
WinterSucks 15 Jun, 2024 @ 4:48pm 
how do u cleanup the blood pools that stays after cleanup everything even with admin
Freedom 1 Jun, 2024 @ 10:14pm 
pls dont abandon this mod, was a great project
Foxy Blake 31 Jul, 2023 @ 2:12pm 
otherwise, a working fix is on my workshop
Foxy Blake 31 Jul, 2023 @ 1:47pm 
i've found the issue with the NPCs and have fixed it. i'm willing to hand over the code to fix it
Desk Human 19 May, 2023 @ 9:19am 
reminds me of a certain arma 3 mod...
Apis 4 May, 2023 @ 9:18am 
Also some of the NPC'S don't follow you when you press E on them.
Apis 29 Apr, 2023 @ 10:39pm 
So, the actually useful results I got out of my 'Experiments' were that:

A. It is 98% Confirmed that the glitch is NOT attributed to an Addon conflict.
B. The likelyhood of the glitch itself occuring is Dramatically reduced if the NPC is killed while in the presence of one or more other HALO Soldiers.