Stellaris
258 értékelés
Stellaris Tiberium Wars
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Kedvenc
Kedvenc
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Frissítve:
97.489 MB
2019. jún. 8., 9:22
2024. okt. 29., 10:24
60 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Stellaris Tiberium Wars

Leírás
[discord.gg]

Welcome back, Commander. Today’s threat level is: Low. The newly discovered material known as “Tiberium” is spreading unchecked across our planets. The planets that have suffered the worst contamination can no longer support human life. Other planets are dangerously contaminated and in a state of societal collapse from the decades of war and civil unrest. Mysterious organizations operate virtually unchallenged on these planets. They take advantage of the chaos to recruit members and disguise their military infrastructure. Some of the groups even appear determined to accelerate the spread of Tiberium, believing it is the catalyst for the next stage of human evolution.

You have been assigned command of Tiberium policy. Good luck commander.

Features
  • Adds in a new resource called Tiberium based on Command and Conquer.
  • Adds in Tiberium infested planet classes with unique deposits. Dynamic infestation rate based on a variety of factors, including districts built (in some cases), jobs worked, and existing deposits.
  • Adds Tiberium based weaponry
  • Adds technology and buildings relating to Tiberium; Refineries, Liquid Tiberium Reactors
  • Policies allowing you to control: the rate at which Tiberium is harvested, the amount you care about safety in regards to tiberium.
  • Decisions for infecting other planets, cleaning up your owned ones, and protecting existing ones.
  • Scrin, GDI, and Nod cityscapes.

Note, this mod is still under development. I am releasing it now as a sort of early access thing, so that the masses can try to break it.

Universal Resource Patch is a required mod to be able to see your tiberium stores. The Main Menu addon to this has been added as a required item, for visual purposes. Using it is not required, but is recommended.

Planned Feature Documentation [docs.google.com]

Credits:

Art- Basically all done by Twink
Some assets were orignially Stellar Resources


___________________________

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[discord.gg]

Support me if you like what I do

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[ko-fi.com]
Népszerű témák Összes megnézése (3)
99
júl. 16., 21:46
KIEMELVE: Bug reports
James Fire
22
jan. 2., 18:38
KIEMELVE: Mod mechanics
James Fire
1
2021. jún. 22., 15:27
New update ruins districts
Zonny Tiger
647 megjegyzés
w.girl27 júl. 24., 19:42 
so sad man this was the perfect tiberium adaptation and honestly the best new resource in seen a mod add ill miss having a toxic tiberium jewelworld in every sustem.
Malefic júl. 20., 16:03 
So i went into the discord and it looks like they are not planning to update this. ( that was a while ago)
Kangarus júl. 20., 10:41 
I'm hoping it gets an update for 4.0 along with other content that was promised for this mod. They did have plans for making the Scrin; would also be good if they could implement more characterisation for GDI, Nod and similar empires as well.
Hoping this isn't dead!
[1stTX.F]Pvt.Reaper máj. 8., 17:39 
Is this working in 4.0?
Draconis Combine febr. 5., 23:31 
establishing battlefield control standby reinforcements have arrived :P
XCABAL jan. 2., 6:02 
I have created a patch between this mod and Real Space - Ships in Scaling. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3398773077
Chad Sky 2024. nov. 29., 11:54 
i dont know if its a bug or something that isnt scripted yet but the refinery districts dont appear in the district construction list even tho the modifier is there, i only have two green and 2 blue tib from starting as a seeded planet but any other planet dont get these
FireVentus 2024. aug. 12., 18:22 
And tiberium infection/mutation as an unremovable trait makes upgrading/changing racial traits literally impossible since it blocks any attempt to modify species with the traits.
FireVentus 2024. aug. 12., 18:18 
While i like the resource and gains the mod provides, the growth of tiberium is really, really aggressive - which is true to source i guess. But being unable to genetically remove tiberium infection/mutation is a pain in the ass...and not to mention that my cloning bays and natural pop growth keeps trying to grow infected species unless I specify them to not. Just a bit of a pain in the ass to handle.

Also having the only way to cull tiberium infected population through the "Banned" tiberium usage policy or waiting for someone to infect the grounds is also a strange choice.