Stellaris
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No AI System Jumping (2.3.1+)
   
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11.676 KB
2019年6月9日 21時52分
2020年6月24日 18時06分
6 項目の変更履歴 ( 表示 )

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No AI System Jumping (2.3.1+)

解説
Version: Anything after 2.3.1

The current vanilla behavior (2.3.2 -> 3.6.1+) is for AI to build new starbases up to 2 jumps away.

The problem is that the AI does not distinguish between a smart move to bypass a chokepoint and a worthless random 2 energy system in the middle of your empire causing needless border friction. This was worse in a old beta branch (2.3.1) at 5 jumps, but this mod will remain up for pre-2.3.1 behavior for those who want it.

This lightweight mod simply disables this, returning the AI to its previous behavior of only adding adjacent systems.
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Compatibility - should be compatible with almost all other mods now.

Is not compatible with mods that change these two lines in the defines. Not achievement compatible

MAX_EXPANSION_DISTANCE = 2 # Max number of jumps away AI will build starbases
MAX_EXPANSION_DISTANCE_SUBJECT = 2 # Max number of jumps away AI subjects will build starbases
29 件のコメント
Gawquon  [作成者] 2024年8月4日 15時28分 
It should.
Demognomicon 2024年8月4日 6時32分 
I don't guess this still works?
TotallyAccurate 2023年2月17日 18時36分 
Good thing I found this mod, the fact that the AI was taking random systems multiple jumps away from their borders was annoying me. It never happens on the console edition (at least not until the AI discovers wormhole travel) so it pissed me off that it happens on PC.
Gawquon  [作成者] 2022年12月15日 6時28分 
Ran some tests, mod still works for me.
ranma100 2022年12月11日 10時37分 
Thanks, good to know you are still around.
Gawquon  [作成者] 2022年12月11日 2時25分 
I'll look at it when I get time
ranma100 2022年12月10日 16時56分 
It looks like with 3.6.1 the AI is makimg starbases up to two jumps away from its border.
Genram 2020年6月25日 23時02分 
Thanks for looking into it again I appreciate it!
Gawquon  [作成者] 2020年6月25日 14時53分 
If anyone observes the AI ignoring this please let me know.
Gawquon  [作成者] 2020年6月25日 14時52分 
Ok so I realized the problem which was silly, one of the updates after I stopped playing stellaris introduced a bug where local copies of a mod would break the downloaded one. This only should have broken the mod for me and I would think it should have been fine for anyone else. Regardless the public version is now working for me and should for everyone.