Stellaris
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No AI System Jumping (2.3.1+)
   
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9 JUN 2019 a las 21:52
24 JUN 2020 a las 18:06
6 notas sobre cambios ( ver )

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No AI System Jumping (2.3.1+)

Descripción
Version: Anything after 2.3.1

The current vanilla behavior (2.3.2 -> 3.6.1+) is for AI to build new starbases up to 2 jumps away.

The problem is that the AI does not distinguish between a smart move to bypass a chokepoint and a worthless random 2 energy system in the middle of your empire causing needless border friction. This was worse in a old beta branch (2.3.1) at 5 jumps, but this mod will remain up for pre-2.3.1 behavior for those who want it.

This lightweight mod simply disables this, returning the AI to its previous behavior of only adding adjacent systems.
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Compatibility - should be compatible with almost all other mods now.

Is not compatible with mods that change these two lines in the defines. Not achievement compatible

MAX_EXPANSION_DISTANCE = 2 # Max number of jumps away AI will build starbases
MAX_EXPANSION_DISTANCE_SUBJECT = 2 # Max number of jumps away AI subjects will build starbases
29 comentarios
Gawquon  [autor] 4 AGO 2024 a las 15:28 
It should.
Demognomicon 4 AGO 2024 a las 6:32 
I don't guess this still works?
TotallyAccurate 17 FEB 2023 a las 18:36 
Good thing I found this mod, the fact that the AI was taking random systems multiple jumps away from their borders was annoying me. It never happens on the console edition (at least not until the AI discovers wormhole travel) so it pissed me off that it happens on PC.
Gawquon  [autor] 15 DIC 2022 a las 6:28 
Ran some tests, mod still works for me.
ranma100 11 DIC 2022 a las 10:37 
Thanks, good to know you are still around.
Gawquon  [autor] 11 DIC 2022 a las 2:25 
I'll look at it when I get time
ranma100 10 DIC 2022 a las 16:56 
It looks like with 3.6.1 the AI is makimg starbases up to two jumps away from its border.
Genram 25 JUN 2020 a las 23:02 
Thanks for looking into it again I appreciate it!
Gawquon  [autor] 25 JUN 2020 a las 14:53 
If anyone observes the AI ignoring this please let me know.
Gawquon  [autor] 25 JUN 2020 a las 14:52 
Ok so I realized the problem which was silly, one of the updates after I stopped playing stellaris introduced a bug where local copies of a mod would break the downloaded one. This only should have broken the mod for me and I would think it should have been fine for anyone else. Regardless the public version is now working for me and should for everyone.