Garry's Mod

Garry's Mod

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PAYDAY 2: Animations
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Movie, Scenic
Velikost souboru
Přidáno
Aktualizováno
42.718 MB
13. čvn. 2019 v 21.13
6. čvc. 2024 v 7.49
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PAYDAY 2: Animations

V 2 kolekcích od uživatele Shadow Bonnie (RUS)
PAYDAY 2 Content
38 položek
PAYDAY 2: Default addons to create custom PD2
25 položek
Popis
Addon contains exported most of the animations of cops and players from PAYDAY 2. I managed to extract and adapt it to gmod player skeleton. Many thanks to PAYDAY 2 community that published the known information about game animation format.

Animations include:
- Combat and passive poses for holding rifle, pistol and akimbo weapons.
- Idle, walking, running, sprinting, crouch idle, crouch walking, crouch running animations.
- Reloading and range shooting animations.
- Unique bulldozer and shield sets of poses and gestures.
- Death and taking damage animations from different sides (front, back, left, right) considering different crouching state.
- Special payday 2 gestures like 'come here', 'point', 'halt', 'arrest', melee knockback while holding weapon, medic gesture and other.
- Surrender and bleedout animations, including enter to and exit from looping animations.
- Cloaker melee attack and jump animations.

Using these animations:
For players, you can use the xdR replacement. It replaces the default gmod player animations with the generic animations from payday 2. You can download it here.
For developers, you can use animations .mdl files to add $includemodel to .qc file of your model to add animations to it. Then you can use various ACT_PD2_* activities to play the desired animation.

All animations binded to custom ACT_PD2_* activities. So if you want to play 'point' gesture in code, you can use ACT_PD2_RIFLE_POINT_GESTURE activity.

There are 4 version of animations:
- models/payday2/pd2_new_anm.mdl - Contains pd2 animations only, so it will not replace the default gmod animations. Add it using $includemodel to just add animations for usage from code.
- models/payday2/pd2_anm.mdl - Contains pd2 animations and replaces player animations with the generic pd2 animations. Use this to additionaly replace default animations.
- models/payday2/pd2_bulldozer_anm.mdl - Contains pd2 animations and replaces player animations with the bulldozer animations. Use this to additionaly replace default animations.
- models/payday2/pd2_shield_anm.mdl - Contains pd2 animations and replaces player animations with the shield animations. Use this to additionaly replace default animations.

Technically, you can use only pd2_new_anm.mdl if you want use it from code and avoid conflicts. Other .mdl files added to backward compatibility with old version of animations.

If you want use old alpha animations from previous version of addon, these animations now postfixed with '_old'. So old version of animation file that replaces player animations will be pd2_anm_old.mdl.
Populární diskuze Zobrazit vše (2)
4
5. srp. 2024 v 22.29
Гайд по установке
MoistCr1tikal
0
7. čvc. 2024 v 13.53
PŘILEPENO: List of activities to which animations are bounded
Shadow Bonnie (RUS)
Počet komentářů: 90
PotPam 7. čvc. v 8.37 
These replacing combine animations would be pretty neat
Zero 12. čvn. v 8.06 
what map and what is the swat model in first pic ?
baccabab 3. kvě. v 9.39 
Почему анимация удерживания МП7 выглядит как удерживание пистолета?
почему бег назад выглядит так криво?
Sokol 2. kvě. v 6.48 
can u add a feature that can disable the death animations pls thank u
Farranor 22. led. v 19.20 
can you replace only the weapon animations? e.g. vanilla animations but with pd2 reloads and holdtypes.
suylokzi 12. led. v 15.01 
how do you use the hurt animations and the downed animations and the other idle animations when holding weapons
susina_busina19 4. srp. 2024 v 11.53 
Помогите скиньте готовый файл анимаций,а то я нечего не понел
Shadow Bonnie (RUS)  [autor] 7. čvc. 2024 v 5.05 
Removed only replacement of default, added pd2 animations still there, but for using it should be used lua code for replacing default activities with pd2 activities.
Lombaxtard 7. čvc. 2024 v 2.33 
Are unarmed animations ever coming back? Personally, I think they're pretty neat. Also it was the only animation set on the whole workshop that actually replaced those old-ass citizen animations for the player
I also don't think the guy that stated these look terrible is even slightly correct. PD2 anims are just very different, to what we're used to seeing in Source
Lombaxtard 1. čvc. 2024 v 15.00 
Monumental, I know, yet absolutely worth the effort in my eyes
I would also like to point out that rigging turned out surprisingly good. Regardless, thanks for your work