Barotrauma

Barotrauma

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[Outdated] Vertical Hatches
   
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28 Jun, 2019 @ 11:06am
29 Dec, 2019 @ 10:21pm
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[Outdated] Vertical Hatches

Description
Adds vertical hatches to the game. The hatches are crouch height. If you use this mod in your submarine, ensure you add it as a dependency on your mod's page and to the submarine in the sub editor, otherwise clients will get a missing item error. Version 1.3
32 Comments
HalfdeadKiller  [author] 19 Nov, 2021 @ 3:37pm 
i solved that issued by having a battery that had a constant draw, and if the battery emptied then that meant there was no power, and then emergency lights turned on.
Iridescent Lightning 18 Nov, 2021 @ 12:52am 
What I was trying to do is to make emergency light goes on as soon as the normal light went off. Problem is most cases the normal light went off was because of the junction box damage not engine shut down.
HalfdeadKiller  [author] 15 Nov, 2021 @ 3:38pm 
Hm. A Light that outputs state might be doable if you make the light a door, with a light component. It'll be jank as hell and it might confuse the AI in certain cases. It'd be better to just use a relay that outputs state_out to the light's set_state. Relays tend to be reliable as far as syncing goes.
Iridescent Lightning 14 Nov, 2021 @ 9:16pm 
Many thanks. I was trying to mod a powered light that can outputs its state but nothing output came out after I thrust a state_out on it. I might find some junck part like you said. Maybe copy the code from door?
HalfdeadKiller  [author] 14 Nov, 2021 @ 11:57am 
Also it should be noted that for the most part signal outputs are hard defined by the game. There might be some jank stuff you can do with XML modding, but I doubt it. It's been a long time since i've messed with it though.
Iridescent Lightning 14 Nov, 2021 @ 2:38am 
Amazing! How do you define the signal output by the way.
HalfdeadKiller  [author] 11 Dec, 2020 @ 2:38pm 
I doubt it, since this mod added a door, and didnt replace anything. That being said this mod is horribly outdated.
Krzeszny 11 Dec, 2020 @ 1:30pm 
Could this mod be causing a bug with stock subs when there's an invisible wall preventing players from going from a shuttle to a docked sub?
Satuis Aburda 27 Sep, 2020 @ 2:30pm 
Instead of downloading headaches I recommend y'all just scale the normal/windowed doors to 3.0 in the editor (from 5.0 default scale) :rfacepalm:
Ratman 27 Jul, 2020 @ 11:32am 
unfortunately this isn't normally in the game. Practical to build tight subs, which i like - the tighter the better.